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Searched refs:setMaxShaderCompilerThreads (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DRendererGL.h131 void setMaxShaderCompilerThreads(GLuint count);
DRendererGL.cpp432 void RendererGL::setMaxShaderCompilerThreads(GLuint count) in setMaxShaderCompilerThreads() function in rx::RendererGL
DContextGL.h275 void setMaxShaderCompilerThreads(GLuint count) override;
DContextGL.cpp977 void ContextGL::setMaxShaderCompilerThreads(GLuint count) in setMaxShaderCompilerThreads() function in rx::ContextGL
979 mRenderer->setMaxShaderCompilerThreads(count); in setMaxShaderCompilerThreads()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DContextImpl.h189 virtual void setMaxShaderCompilerThreads(GLuint count) {} in setMaxShaderCompilerThreads() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.h583 void setMaxShaderCompilerThreads(GLuint count);
DState.cpp2352 void State::setMaxShaderCompilerThreads(GLuint count) in setMaxShaderCompilerThreads() function in gl::State
DContext.cpp8941 mState.setMaxShaderCompilerThreads(count); in maxShaderCompilerThreads()
8948 mImplementation->setMaxShaderCompilerThreads(count); in maxShaderCompilerThreads()