Searched refs:setRenderTarget (Results 1 – 16 of 16) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 66 void setRenderTarget(int index, egl::Image *renderTarget, unsigned int layer);
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D | Device.cpp | 299 void Device::setRenderTarget(int index, egl::Image *renderTarget, unsigned int layer) in setRenderTarget() function in es2::Device 313 Renderer::setRenderTarget(index, renderTarget, layer); in setRenderTarget()
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D | Context.cpp | 2789 device->setRenderTarget(i, renderTarget, layer); in applyRenderTarget() 2794 device->setRenderTarget(i, nullptr, 0); in applyRenderTarget()
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/third_party/gstreamer/gstplugins_good/ext/qt/ |
D | qtwindow.cc | 153 source->setRenderTarget(fbo.data()); in beforeRendering() 157 source->setRenderTarget(NULL); in beforeRendering()
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D | qtglrenderer.cc | 554 m_quickWindow->setRenderTarget(m_fbo); in ensureFbo()
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DCommandList.h | 190 void setRenderTarget(const GrD3DRenderTarget* renderTarget);
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D | GrD3DOpsRenderPass.cpp | 61 fGpu->currentCommandList()->setRenderTarget(d3dRT); in onBegin()
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D | GrD3DCommandList.cpp | 483 void GrD3DDirectCommandList::setRenderTarget(const GrD3DRenderTarget* renderTarget) { in setRenderTarget() function in GrD3DDirectCommandList
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | PixelTransfer11.cpp | 214 stateManager->setRenderTarget(textureRTV.get(), nullptr); in copyBufferToTexture()
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D | Blit11.cpp | 898 stateManager->setRenderTarget(dest.get(), nullptr); in swizzleTexture() 1026 stateManager->setRenderTarget(dest.get(), nullptr); in copyTexture() 1127 stateManager->setRenderTarget(nullptr, dest.get()); in copyDepth() 1905 stateManager->setRenderTarget(mResolvedDepthStencilRTView.get(), nullptr); in resolveStencil()
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D | StateManager11.h | 242 void setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv);
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D | SwapChain11.cpp | 882 stateManager->setRenderTarget(mBackBufferRTView.get(), nullptr); in copyOffscreenToBackbuffer()
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D | StateManager11.cpp | 1710 void StateManager11::setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) in setRenderTarget() function in rx::StateManager11
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | PixelProcessor.hpp | 205 void setRenderTarget(int index, Surface *renderTarget, unsigned int layer = 0);
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D | PixelProcessor.cpp | 171 void PixelProcessor::setRenderTarget(int index, Surface *renderTarget, unsigned int layer) in setRenderTarget() function in sw::PixelProcessor
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D | Renderer.cpp | 149 setRenderTarget(0, 0); in Renderer()
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