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Searched refs:setRenderTarget (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp66 void setRenderTarget(int index, egl::Image *renderTarget, unsigned int layer);
DDevice.cpp299 void Device::setRenderTarget(int index, egl::Image *renderTarget, unsigned int layer) in setRenderTarget() function in es2::Device
313 Renderer::setRenderTarget(index, renderTarget, layer); in setRenderTarget()
DContext.cpp2789 device->setRenderTarget(i, renderTarget, layer); in applyRenderTarget()
2794 device->setRenderTarget(i, nullptr, 0); in applyRenderTarget()
/third_party/gstreamer/gstplugins_good/ext/qt/
Dqtwindow.cc153 source->setRenderTarget(fbo.data()); in beforeRendering()
157 source->setRenderTarget(NULL); in beforeRendering()
Dqtglrenderer.cc554 m_quickWindow->setRenderTarget(m_fbo); in ensureFbo()
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.h190 void setRenderTarget(const GrD3DRenderTarget* renderTarget);
DGrD3DOpsRenderPass.cpp61 fGpu->currentCommandList()->setRenderTarget(d3dRT); in onBegin()
DGrD3DCommandList.cpp483 void GrD3DDirectCommandList::setRenderTarget(const GrD3DRenderTarget* renderTarget) { in setRenderTarget() function in GrD3DDirectCommandList
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp214 stateManager->setRenderTarget(textureRTV.get(), nullptr); in copyBufferToTexture()
DBlit11.cpp898 stateManager->setRenderTarget(dest.get(), nullptr); in swizzleTexture()
1026 stateManager->setRenderTarget(dest.get(), nullptr); in copyTexture()
1127 stateManager->setRenderTarget(nullptr, dest.get()); in copyDepth()
1905 stateManager->setRenderTarget(mResolvedDepthStencilRTView.get(), nullptr); in resolveStencil()
DStateManager11.h242 void setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv);
DSwapChain11.cpp882 stateManager->setRenderTarget(mBackBufferRTView.get(), nullptr); in copyOffscreenToBackbuffer()
DStateManager11.cpp1710 void StateManager11::setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) in setRenderTarget() function in rx::StateManager11
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.hpp205 void setRenderTarget(int index, Surface *renderTarget, unsigned int layer = 0);
DPixelProcessor.cpp171 void PixelProcessor::setRenderTarget(int index, Surface *renderTarget, unsigned int layer) in setRenderTarget() function in sw::PixelProcessor
DRenderer.cpp149 setRenderTarget(0, 0); in Renderer()