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Searched refs:setSourceEntryPoint (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/Public/
DShaderLang.h459 GLSLANG_EXPORT void setSourceEntryPoint(const char* sourceEntryPointName);
/third_party/glslang/StandAlone/
DStandAlone.cpp1030 shader->setSourceEntryPoint(sourceEntryPointName); in CompileAndLinkShaderUnits()
/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp1801 void TShader::setSourceEntryPoint(const char* name) in setSourceEntryPoint() function in glslang::TShader