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Searched refs:setUniform1fv (Results 1 – 21 of 21) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.cpp322 setUniform1fv(programObject, programState.rgbScaleLoc, kTexUnitCount, in prepareForDraw()
324 setUniform1fv(programObject, programState.alphaScaleLoc, kTexUnitCount, in prepareForDraw()
384 setUniform1fv(programObject, programState.lightSpotlightExponentsLoc, kLightCount, in prepareForDraw()
386 setUniform1fv(programObject, programState.lightSpotlightCutoffAnglesLoc, kLightCount, in prepareForDraw()
388 setUniform1fv(programObject, programState.lightAttenuationConstsLoc, kLightCount, in prepareForDraw()
390 setUniform1fv(programObject, programState.lightAttenuationLinearsLoc, kLightCount, in prepareForDraw()
392 setUniform1fv(programObject, programState.lightAttenuationQuadraticsLoc, kLightCount, in prepareForDraw()
1037 programObject->setUniform1fv(location, 1, &value); in setUniform1f()
1040 void GLES1Renderer::setUniform1fv(Program *programObject, in setUniform1fv() function in gl::GLES1Renderer
1047 programObject->setUniform1fv(location, count, value); in setUniform1fv()
DGLES1Renderer.h189 void setUniform1fv(Program *programObject,
DProgram.h550 void setUniform1fv(UniformLocation location, GLsizei count, const GLfloat *v);
DProgram.cpp2624 void Program::setUniform1fv(UniformLocation location, GLsizei count, const GLfloat *v) in setUniform1fv() function in gl::Program
2634 mProgram->setUniform1fv(location.value, clampedCount, v); in setUniform1fv()
DContext.cpp7213 program->setUniform1fv(location, 1, &x); in uniform1f()
7219 program->setUniform1fv(location, count, v); in uniform1fv()
8110 programObject->setUniform1fv(location, count, value); in programUniform1fv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DProgramImpl_mock.h42 MOCK_METHOD3(setUniform1fv, void(GLint, GLsizei, const GLfloat *));
DProgramImpl.h91 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DProgramNULL.cpp47 void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {} in setUniform1fv() function in rx::ProgramNULL
DProgramNULL.h37 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.h52 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramGL.cpp500 void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.h53 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramVk.cpp515 void ProgramVk::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramVk
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.h79 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramMtl.mm1017 void ProgramMtl::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.h149 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
DContext.cpp2845 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near"), 1, &nearFarDiff[0]); in applyRenderTarget()
2846 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far"), 1, &nearFarDiff[1]); in applyRenderTarget()
2847 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff"), 1, &nearFarDiff[2]); in applyRenderTarget()
DProgram.cpp542 bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) in setUniform1fv() function in es2::Program
DlibGLESv2.cpp4978 if(!program->setUniform1fv(location, count, v)) in Uniform1fv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h253 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramD3D.cpp2400 void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramD3D