/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1Renderer.cpp | 322 setUniform1fv(programObject, programState.rgbScaleLoc, kTexUnitCount, in prepareForDraw() 324 setUniform1fv(programObject, programState.alphaScaleLoc, kTexUnitCount, in prepareForDraw() 384 setUniform1fv(programObject, programState.lightSpotlightExponentsLoc, kLightCount, in prepareForDraw() 386 setUniform1fv(programObject, programState.lightSpotlightCutoffAnglesLoc, kLightCount, in prepareForDraw() 388 setUniform1fv(programObject, programState.lightAttenuationConstsLoc, kLightCount, in prepareForDraw() 390 setUniform1fv(programObject, programState.lightAttenuationLinearsLoc, kLightCount, in prepareForDraw() 392 setUniform1fv(programObject, programState.lightAttenuationQuadraticsLoc, kLightCount, in prepareForDraw() 1037 programObject->setUniform1fv(location, 1, &value); in setUniform1f() 1040 void GLES1Renderer::setUniform1fv(Program *programObject, in setUniform1fv() function in gl::GLES1Renderer 1047 programObject->setUniform1fv(location, count, value); in setUniform1fv()
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D | GLES1Renderer.h | 189 void setUniform1fv(Program *programObject,
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D | Program.h | 550 void setUniform1fv(UniformLocation location, GLsizei count, const GLfloat *v);
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D | Program.cpp | 2624 void Program::setUniform1fv(UniformLocation location, GLsizei count, const GLfloat *v) in setUniform1fv() function in gl::Program 2634 mProgram->setUniform1fv(location.value, clampedCount, v); in setUniform1fv()
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D | Context.cpp | 7213 program->setUniform1fv(location, 1, &x); in uniform1f() 7219 program->setUniform1fv(location, count, v); in uniform1fv() 8110 programObject->setUniform1fv(location, count, value); in programUniform1fv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | ProgramImpl_mock.h | 42 MOCK_METHOD3(setUniform1fv, void(GLint, GLsizei, const GLfloat *));
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D | ProgramImpl.h | 91 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | ProgramNULL.cpp | 47 void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {} in setUniform1fv() function in rx::ProgramNULL
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D | ProgramNULL.h | 37 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.h | 52 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
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D | ProgramGL.cpp | 500 void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramGL
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.h | 53 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
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D | ProgramVk.cpp | 515 void ProgramVk::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramVk
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | ProgramMtl.h | 79 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
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D | ProgramMtl.mm | 1017 void ProgramMtl::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 149 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
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D | Context.cpp | 2845 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near"), 1, &nearFarDiff[0]); in applyRenderTarget() 2846 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far"), 1, &nearFarDiff[1]); in applyRenderTarget() 2847 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff"), 1, &nearFarDiff[2]); in applyRenderTarget()
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D | Program.cpp | 542 bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) in setUniform1fv() function in es2::Program
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D | libGLESv2.cpp | 4978 if(!program->setUniform1fv(location, count, v)) in Uniform1fv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 253 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
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D | ProgramD3D.cpp | 2400 void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramD3D
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