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Searched refs:setUniform2fv (Results 1 – 20 of 20) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DProgramImpl_mock.h43 MOCK_METHOD3(setUniform2fv, void(GLint, GLsizei, const GLfloat *));
DProgramImpl.h92 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DProgramNULL.cpp49 void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {} in setUniform2fv() function in rx::ProgramNULL
DProgramNULL.h38 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.h53 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramGL.cpp513 void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) in setUniform2fv() function in rx::ProgramGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.cpp431 setUniform2fv(programObject, programState.drawTextureDimsLoc, 1, mDrawTextureDims); in prepareForDraw()
1023 void GLES1Renderer::setUniform2fv(Program *programObject, in setUniform2fv() function in gl::GLES1Renderer
1030 programObject->setUniform2fv(location, count, value); in setUniform2fv()
DGLES1Renderer.h184 void setUniform2fv(Program *programObject,
DProgram.h551 void setUniform2fv(UniformLocation location, GLsizei count, const GLfloat *v);
DProgram.cpp2637 void Program::setUniform2fv(UniformLocation location, GLsizei count, const GLfloat *v) in setUniform2fv() function in gl::Program
2647 mProgram->setUniform2fv(location.value, clampedCount, v); in setUniform2fv()
DContext.cpp7252 program->setUniform2fv(location, 1, xy); in uniform2f()
7258 program->setUniform2fv(location, count, v); in uniform2fv()
8120 programObject->setUniform2fv(location, count, value); in programUniform2fv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.h54 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramVk.cpp520 void ProgramVk::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) in setUniform2fv() function in rx::ProgramVk
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.h80 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramMtl.mm1022 void ProgramMtl::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.h150 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
DProgram.cpp547 bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) in setUniform2fv() function in es2::Program
DlibGLESv2.cpp5052 if(!program->setUniform2fv(location, count, v)) in Uniform2fv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h254 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramD3D.cpp2405 void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) in setUniform2fv() function in rx::ProgramD3D