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Searched refs:setUniform4fv (Results 1 – 20 of 20) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.cpp242 setUniform4fv(programObject, programState.drawTextureNormalizedCropRectLoc, kTexUnitCount, in prepareForDraw()
320 setUniform4fv(programObject, programState.textureEnvColorLoc, kTexUnitCount, in prepareForDraw()
339 setUniform4fv(programObject, programState.materialAmbientLoc, 1, material.ambient.data()); in prepareForDraw()
340 setUniform4fv(programObject, programState.materialDiffuseLoc, 1, material.diffuse.data()); in prepareForDraw()
341 setUniform4fv(programObject, programState.materialSpecularLoc, 1, material.specular.data()); in prepareForDraw()
342 setUniform4fv(programObject, programState.materialEmissiveLoc, 1, material.emissive.data()); in prepareForDraw()
351 setUniform4fv(programObject, programState.lightModelSceneAmbientLoc, 1, in prepareForDraw()
374 setUniform4fv(programObject, programState.lightAmbientsLoc, kLightCount, in prepareForDraw()
376 setUniform4fv(programObject, programState.lightDiffusesLoc, kLightCount, in prepareForDraw()
378 setUniform4fv(programObject, programState.lightSpecularsLoc, kLightCount, in prepareForDraw()
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DGLES1Renderer.h176 void setUniform4fv(Program *programObject,
DProgram.h553 void setUniform4fv(UniformLocation location, GLsizei count, const GLfloat *v);
DProgram.cpp2663 void Program::setUniform4fv(UniformLocation location, GLsizei count, const GLfloat *v) in setUniform4fv() function in gl::Program
2673 mProgram->setUniform4fv(location.value, clampedCount, v); in setUniform4fv()
DContext.cpp7304 program->setUniform4fv(location, 1, xyzw); in uniform4f()
7310 program->setUniform4fv(location, count, v); in uniform4fv()
8140 programObject->setUniform4fv(location, count, value); in programUniform4fv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DProgramImpl_mock.h45 MOCK_METHOD3(setUniform4fv, void(GLint, GLsizei, const GLfloat *));
DProgramImpl.h94 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DProgramNULL.cpp53 void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {} in setUniform4fv() function in rx::ProgramNULL
DProgramNULL.h40 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.h55 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramGL.cpp539 void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) in setUniform4fv() function in rx::ProgramGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.h56 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramVk.cpp530 void ProgramVk::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) in setUniform4fv() function in rx::ProgramVk
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.h82 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramMtl.mm1032 void ProgramMtl::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.h152 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
DProgram.cpp557 bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) in setUniform4fv() function in es2::Program
DlibGLESv2.cpp5208 if(!program->setUniform4fv(location, count, v)) in Uniform4fv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h256 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramD3D.cpp2415 void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) in setUniform4fv() function in rx::ProgramD3D