Searched refs:setUniformImpl (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 421 void ProgramVk::setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType) in setUniformImpl() function in rx::ProgramVk 517 setUniformImpl(location, count, v, GL_FLOAT); in setUniform1fv() 522 setUniformImpl(location, count, v, GL_FLOAT_VEC2); in setUniform2fv() 527 setUniformImpl(location, count, v, GL_FLOAT_VEC3); in setUniform3fv() 532 setUniformImpl(location, count, v, GL_FLOAT_VEC4); in setUniform4fv() 546 setUniformImpl(location, count, v, GL_INT); in setUniform1iv() 551 setUniformImpl(location, count, v, GL_INT_VEC2); in setUniform2iv() 556 setUniformImpl(location, count, v, GL_INT_VEC3); in setUniform3iv() 561 setUniformImpl(location, count, v, GL_INT_VEC4); in setUniform4iv() 566 setUniformImpl(location, count, v, GL_UNSIGNED_INT); in setUniform1uiv() [all …]
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D | ProgramVk.h | 189 void setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 919 void ProgramMtl::setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType) 1019 setUniformImpl(location, count, v, GL_FLOAT); 1024 setUniformImpl(location, count, v, GL_FLOAT_VEC2); 1029 setUniformImpl(location, count, v, GL_FLOAT_VEC3); 1034 setUniformImpl(location, count, v, GL_FLOAT_VEC4); 1039 setUniformImpl(startLocation, count, v, GL_INT); 1044 setUniformImpl(location, count, v, GL_INT_VEC2); 1049 setUniformImpl(location, count, v, GL_INT_VEC3); 1054 setUniformImpl(location, count, v, GL_INT_VEC4); 1059 setUniformImpl(location, count, v, GL_UNSIGNED_INT); [all …]
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D | ProgramMtl.h | 177 void setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 484 void setUniformImpl(D3DUniform *targetUniform,
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D | ProgramD3D.cpp | 2665 void ProgramD3D::setUniformImpl(D3DUniform *targetUniform, in setUniformImpl() function in rx::ProgramD3D 2737 setUniformImpl(targetUniform, locationInfo, count, v, targetState, uniformType); in setUniformInternal()
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