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Searched refs:setUniformImpl (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.cpp421 void ProgramVk::setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType) in setUniformImpl() function in rx::ProgramVk
517 setUniformImpl(location, count, v, GL_FLOAT); in setUniform1fv()
522 setUniformImpl(location, count, v, GL_FLOAT_VEC2); in setUniform2fv()
527 setUniformImpl(location, count, v, GL_FLOAT_VEC3); in setUniform3fv()
532 setUniformImpl(location, count, v, GL_FLOAT_VEC4); in setUniform4fv()
546 setUniformImpl(location, count, v, GL_INT); in setUniform1iv()
551 setUniformImpl(location, count, v, GL_INT_VEC2); in setUniform2iv()
556 setUniformImpl(location, count, v, GL_INT_VEC3); in setUniform3iv()
561 setUniformImpl(location, count, v, GL_INT_VEC4); in setUniform4iv()
566 setUniformImpl(location, count, v, GL_UNSIGNED_INT); in setUniform1uiv()
[all …]
DProgramVk.h189 void setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.mm919 void ProgramMtl::setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType)
1019 setUniformImpl(location, count, v, GL_FLOAT);
1024 setUniformImpl(location, count, v, GL_FLOAT_VEC2);
1029 setUniformImpl(location, count, v, GL_FLOAT_VEC3);
1034 setUniformImpl(location, count, v, GL_FLOAT_VEC4);
1039 setUniformImpl(startLocation, count, v, GL_INT);
1044 setUniformImpl(location, count, v, GL_INT_VEC2);
1049 setUniformImpl(location, count, v, GL_INT_VEC3);
1054 setUniformImpl(location, count, v, GL_INT_VEC4);
1059 setUniformImpl(location, count, v, GL_UNSIGNED_INT);
[all …]
DProgramMtl.h177 void setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h484 void setUniformImpl(D3DUniform *targetUniform,
DProgramD3D.cpp2665 void ProgramD3D::setUniformImpl(D3DUniform *targetUniform, in setUniformImpl() function in rx::ProgramD3D
2737 setUniformImpl(targetUniform, locationInfo, count, v, targetState, uniformType); in setUniformInternal()