Searched refs:setUniformInternal (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 2402 setUniformInternal(location, count, v, GL_FLOAT); in setUniform1fv() 2407 setUniformInternal(location, count, v, GL_FLOAT_VEC2); in setUniform2fv() 2412 setUniformInternal(location, count, v, GL_FLOAT_VEC3); in setUniform3fv() 2417 setUniformInternal(location, count, v, GL_FLOAT_VEC4); in setUniform4fv() 2494 setUniformInternal(location, count, v, GL_INT); in setUniform1iv() 2499 setUniformInternal(location, count, v, GL_INT_VEC2); in setUniform2iv() 2504 setUniformInternal(location, count, v, GL_INT_VEC3); in setUniform3iv() 2509 setUniformInternal(location, count, v, GL_INT_VEC4); in setUniform4iv() 2514 setUniformInternal(location, count, v, GL_UNSIGNED_INT); in setUniform1uiv() 2519 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2); in setUniform2uiv() [all …]
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D | ProgramD3D.h | 492 void setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType);
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