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Searched refs:setUniformInternal (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2402 setUniformInternal(location, count, v, GL_FLOAT); in setUniform1fv()
2407 setUniformInternal(location, count, v, GL_FLOAT_VEC2); in setUniform2fv()
2412 setUniformInternal(location, count, v, GL_FLOAT_VEC3); in setUniform3fv()
2417 setUniformInternal(location, count, v, GL_FLOAT_VEC4); in setUniform4fv()
2494 setUniformInternal(location, count, v, GL_INT); in setUniform1iv()
2499 setUniformInternal(location, count, v, GL_INT_VEC2); in setUniform2iv()
2504 setUniformInternal(location, count, v, GL_INT_VEC3); in setUniform3iv()
2509 setUniformInternal(location, count, v, GL_INT_VEC4); in setUniform4iv()
2514 setUniformInternal(location, count, v, GL_UNSIGNED_INT); in setUniform1uiv()
2519 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2); in setUniform2uiv()
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DProgramD3D.h492 void setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType);