Home
last modified time | relevance | path

Searched refs:setUniformMatrix2fv (Results 1 – 18 of 18) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DProgramImpl_mock.h55 MOCK_METHOD4(setUniformMatrix2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
DProgramImpl.h103 virtual void setUniformMatrix2fv(GLint location,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DProgramNULL.cpp71 void ProgramNULL::setUniformMatrix2fv(GLint location, in setUniformMatrix2fv() function in rx::ProgramNULL
DProgramNULL.h49 void setUniformMatrix2fv(GLint location,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.h64 void setUniformMatrix2fv(GLint location,
DProgramGL.cpp656 void ProgramGL::setUniformMatrix2fv(GLint location, in setUniformMatrix2fv() function in rx::ProgramGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.h65 void setUniformMatrix2fv(GLint location,
DProgramVk.cpp613 void ProgramVk::setUniformMatrix2fv(GLint location, in setUniformMatrix2fv() function in rx::ProgramVk
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.h91 void setUniformMatrix2fv(GLint location,
DProgramMtl.mm1105 void ProgramMtl::setUniformMatrix2fv(GLint location,
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.h153 …bool setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
DProgram.cpp642 …bool Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloa… in setUniformMatrix2fv() function in es2::Program
DlibGLESv2.cpp5287 if(!program->setUniformMatrix2fv(location, count, transpose, value)) in UniformMatrix2fv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h265 void setUniformMatrix2fv(GLint location,
DProgramD3D.cpp2420 void ProgramD3D::setUniformMatrix2fv(GLint location, in setUniformMatrix2fv() function in rx::ProgramD3D
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.h562 void setUniformMatrix2fv(UniformLocation location,
DProgram.cpp2789 void Program::setUniformMatrix2fv(UniformLocation location, in setUniformMatrix2fv() function in gl::Program
2801 mProgram->setUniformMatrix2fv(location.value, clampedCount, transpose, v); in setUniformMatrix2fv()
DContext.cpp7332 program->setUniformMatrix2fv(location, count, transpose, value); in uniformMatrix2fv()
8151 programObject->setUniformMatrix2fv(location, count, transpose, value); in programUniformMatrix2fv()