/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1Renderer.cpp | 283 setUniformMatrix4fv(programObject, programState.projMatrixLoc, 1, GL_FALSE, proj.data()); in prepareForDraw() 286 setUniformMatrix4fv(programObject, programState.modelviewMatrixLoc, 1, GL_FALSE, in prepareForDraw() 290 setUniformMatrix4fv(programObject, programState.modelviewInvTrLoc, 1, GL_FALSE, in prepareForDraw() 301 setUniformMatrix4fv(programObject, programState.textureMatrixLoc, kTexUnitCount, GL_FALSE, in prepareForDraw() 992 void GLES1Renderer::setUniformMatrix4fv(Program *programObject, in setUniformMatrix4fv() function in gl::GLES1Renderer 1000 programObject->setUniformMatrix4fv(location, count, transpose, value); in setUniformMatrix4fv()
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D | GLES1Renderer.h | 171 void setUniformMatrix4fv(Program *programObject,
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D | Program.h | 570 void setUniformMatrix4fv(UniformLocation location,
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D | Program.cpp | 2819 void Program::setUniformMatrix4fv(UniformLocation location, in setUniformMatrix4fv() function in gl::Program 2831 mProgram->setUniformMatrix4fv(location.value, clampedCount, transpose, v); in setUniformMatrix4fv()
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D | Context.cpp | 7350 program->setUniformMatrix4fv(location, count, transpose, value); in uniformMatrix4fv() 8173 programObject->setUniformMatrix4fv(location, count, transpose, value); in programUniformMatrix4fv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | ProgramImpl_mock.h | 57 MOCK_METHOD4(setUniformMatrix4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
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D | ProgramImpl.h | 111 virtual void setUniformMatrix4fv(GLint location,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | ProgramNULL.cpp | 83 void ProgramNULL::setUniformMatrix4fv(GLint location, in setUniformMatrix4fv() function in rx::ProgramNULL
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D | ProgramNULL.h | 57 void setUniformMatrix4fv(GLint location,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.h | 72 void setUniformMatrix4fv(GLint location,
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D | ProgramGL.cpp | 688 void ProgramGL::setUniformMatrix4fv(GLint location, in setUniformMatrix4fv() function in rx::ProgramGL
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.h | 73 void setUniformMatrix4fv(GLint location,
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D | ProgramVk.cpp | 629 void ProgramVk::setUniformMatrix4fv(GLint location, in setUniformMatrix4fv() function in rx::ProgramVk
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | ProgramMtl.h | 99 void setUniformMatrix4fv(GLint location,
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D | ProgramMtl.mm | 1121 void ProgramMtl::setUniformMatrix4fv(GLint location,
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 159 …bool setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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D | Program.cpp | 672 …bool Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloa… in setUniformMatrix4fv() function in es2::Program
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D | libGLESv2.cpp | 5353 if(!program->setUniformMatrix4fv(location, count, transpose, value)) in UniformMatrix4fv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 273 void setUniformMatrix4fv(GLint location,
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D | ProgramD3D.cpp | 2436 void ProgramD3D::setUniformMatrix4fv(GLint location, in setUniformMatrix4fv() function in rx::ProgramD3D
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