Searched refs:setUniformMatrixfvInternal (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 2425 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value); in setUniformMatrix2fv() 2433 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value); in setUniformMatrix3fv() 2441 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value); in setUniformMatrix4fv() 2449 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value); in setUniformMatrix2x3fv() 2457 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value); in setUniformMatrix3x2fv() 2465 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value); in setUniformMatrix2x4fv() 2473 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value); in setUniformMatrix4x2fv() 2481 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value); in setUniformMatrix3x4fv() 2489 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value); in setUniformMatrix4x3fv() 2744 void ProgramD3D::setUniformMatrixfvInternal(GLint location, in setUniformMatrixfvInternal() function in rx::ProgramD3D
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D | ProgramD3D.h | 495 void setUniformMatrixfvInternal(GLint location,
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