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Searched refs:setUniformMatrixfvInternal (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2425 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value); in setUniformMatrix2fv()
2433 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value); in setUniformMatrix3fv()
2441 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value); in setUniformMatrix4fv()
2449 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value); in setUniformMatrix2x3fv()
2457 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value); in setUniformMatrix3x2fv()
2465 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value); in setUniformMatrix2x4fv()
2473 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value); in setUniformMatrix4x2fv()
2481 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value); in setUniformMatrix3x4fv()
2489 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value); in setUniformMatrix4x3fv()
2744 void ProgramD3D::setUniformMatrixfvInternal(GLint location, in setUniformMatrixfvInternal() function in rx::ProgramD3D
DProgramD3D.h495 void setUniformMatrixfvInternal(GLint location,