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Searched refs:shaderBinary (Results 1 – 25 of 31) sorted by relevance

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/third_party/vk-gl-cts/framework/opengl/
DgluShaderProgram.cpp457 ShaderBinary shaderBinary = binaries.binaries[binaryNdx]; in init() local
458 if (!shaderBinary.binary.empty()) in init()
460 const char* binary = (const char*)shaderBinary.binary.data(); in init()
461 const int length = (int)(shaderBinary.binary.size() * sizeof(deUint32)); in init()
463 DE_ASSERT(shaderBinary.shaderEntryPoints.size() == shaderBinary.shaderTypes.size()); in init()
466 … for (deUint32 shaderTypeNdx = 0; shaderTypeNdx < shaderBinary.shaderTypes.size(); ++shaderTypeNdx) in init()
468 ShaderType shaderType = shaderBinary.shaderTypes[shaderTypeNdx]; in init()
481 shaders[shaderNdx]->specialize(shaderBinary.shaderEntryPoints[shaderNdx].c_str(), in init()
482 (deUint32)shaderBinary.specializationIndices.size(), in init()
483 shaderBinary.specializationIndices.data(), in init()
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DgluShaderProgram.hpp459 …ProgramBinaries& operator<< (const ShaderBinary& shaderBinary) { binaries.push_back(shaderBinary);… in operator <<()
DgluES3PlusWrapperFuncs.inl240 dst->shaderBinary = src.shaderBinary;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DHLSLCompiler.cpp360 ID3DBlob *shaderBinary, in disassembleBinary() argument
369 LPCVOID buffer = shaderBinary->GetBufferPointer(); in disassembleBinary()
370 SIZE_T bufSize = shaderBinary->GetBufferSize(); in disassembleBinary()
DHLSLCompiler.h61 ID3DBlob *shaderBinary,
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp898 …gl.shaderBinary(1, &m_spirvShaderId, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, (GLvoid*)vertexBinary.bin… in iterate()
1683 ShaderBinary shaderBinary; in iterate() local
1686 shaderBinary = spirvUtils::makeSpirV(m_context.getTestContext().getLog(), shaderSource); in iterate()
1689 spirvUtils::spirvDisassemble(spirvSource, shaderBinary.binary); in iterate()
1703 binaries << shaderBinary; in iterate()
2394 ShaderBinary shaderBinary = in iterate() local
2396 binariesVec.push_back(shaderBinary); in iterate()
2397 binaries << shaderBinary; in iterate()
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwInitES20Direct.inl103 gl->shaderBinary = &glShaderBinary;
DglwInitES30Direct.inl179 gl->shaderBinary = &glShaderBinary;
DglwInitES20.inl103 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitES31Direct.inl240 gl->shaderBinary = &glShaderBinary;
DglwInitES32Direct.inl279 gl->shaderBinary = &glShaderBinary;
DglwInitES30.inl179 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitES31.inl240 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwFunctions.inl664 glShaderBinaryFunc shaderBinary; variable
DglwInitES32.inl279 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL42.inl331 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL41.inl322 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL43.inl365 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL44.inl374 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL45.inl456 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL46.inl459 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_2_0_autogen.h134 void shaderBinary(GLsizei count, const ShaderProgramID *shadersPacked, GLenum binaryformat, \
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp40 ASSIGN("glShaderBinary", shaderBinary); in initProcsDesktopGL()
1702 ASSIGN("glShaderBinary", shaderBinary); in initProcsDesktopGL()
2364 ASSIGN("glShaderBinary", shaderBinary); in initProcsGLES()
2829 shaderBinary = &glShaderBinaryNULL; in initProcsDesktopGLNULL()
4489 shaderBinary = &glShaderBinaryNULL; in initProcsDesktopGLNULL()
5150 shaderBinary = &glShaderBinaryNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h529 PFNGLSHADERBINARYPROC shaderBinary = nullptr; variable
/third_party/vk-gl-cts/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl664 gl->shaderBinary = glShaderBinary;

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