/third_party/vk-gl-cts/framework/opengl/ |
D | gluShaderProgram.cpp | 457 ShaderBinary shaderBinary = binaries.binaries[binaryNdx]; in init() local 458 if (!shaderBinary.binary.empty()) in init() 460 const char* binary = (const char*)shaderBinary.binary.data(); in init() 461 const int length = (int)(shaderBinary.binary.size() * sizeof(deUint32)); in init() 463 DE_ASSERT(shaderBinary.shaderEntryPoints.size() == shaderBinary.shaderTypes.size()); in init() 466 … for (deUint32 shaderTypeNdx = 0; shaderTypeNdx < shaderBinary.shaderTypes.size(); ++shaderTypeNdx) in init() 468 ShaderType shaderType = shaderBinary.shaderTypes[shaderTypeNdx]; in init() 481 shaders[shaderNdx]->specialize(shaderBinary.shaderEntryPoints[shaderNdx].c_str(), in init() 482 (deUint32)shaderBinary.specializationIndices.size(), in init() 483 shaderBinary.specializationIndices.data(), in init() [all …]
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D | gluShaderProgram.hpp | 459 …ProgramBinaries& operator<< (const ShaderBinary& shaderBinary) { binaries.push_back(shaderBinary);… in operator <<()
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D | gluES3PlusWrapperFuncs.inl | 240 dst->shaderBinary = src.shaderBinary;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | HLSLCompiler.cpp | 360 ID3DBlob *shaderBinary, in disassembleBinary() argument 369 LPCVOID buffer = shaderBinary->GetBufferPointer(); in disassembleBinary() 370 SIZE_T bufSize = shaderBinary->GetBufferSize(); in disassembleBinary()
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D | HLSLCompiler.h | 61 ID3DBlob *shaderBinary,
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cGlSpirvTests.cpp | 898 …gl.shaderBinary(1, &m_spirvShaderId, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, (GLvoid*)vertexBinary.bin… in iterate() 1683 ShaderBinary shaderBinary; in iterate() local 1686 shaderBinary = spirvUtils::makeSpirV(m_context.getTestContext().getLog(), shaderSource); in iterate() 1689 spirvUtils::spirvDisassemble(spirvSource, shaderBinary.binary); in iterate() 1703 binaries << shaderBinary; in iterate() 2394 ShaderBinary shaderBinary = in iterate() local 2396 binariesVec.push_back(shaderBinary); in iterate() 2397 binaries << shaderBinary; in iterate()
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/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 103 gl->shaderBinary = &glShaderBinary;
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D | glwInitES30Direct.inl | 179 gl->shaderBinary = &glShaderBinary;
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D | glwInitES20.inl | 103 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitES31Direct.inl | 240 gl->shaderBinary = &glShaderBinary;
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D | glwInitES32Direct.inl | 279 gl->shaderBinary = &glShaderBinary;
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D | glwInitES30.inl | 179 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitES31.inl | 240 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwFunctions.inl | 664 glShaderBinaryFunc shaderBinary; variable
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D | glwInitES32.inl | 279 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL42.inl | 331 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL41.inl | 322 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL43.inl | 365 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL44.inl | 374 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL45.inl | 456 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL46.inl | 459 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 134 void shaderBinary(GLsizei count, const ShaderProgramID *shadersPacked, GLenum binaryformat, \
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 40 ASSIGN("glShaderBinary", shaderBinary); in initProcsDesktopGL() 1702 ASSIGN("glShaderBinary", shaderBinary); in initProcsDesktopGL() 2364 ASSIGN("glShaderBinary", shaderBinary); in initProcsGLES() 2829 shaderBinary = &glShaderBinaryNULL; in initProcsDesktopGLNULL() 4489 shaderBinary = &glShaderBinaryNULL; in initProcsDesktopGLNULL() 5150 shaderBinary = &glShaderBinaryNULL; in initProcsGLESNULL()
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D | DispatchTableGL_autogen.h | 529 PFNGLSHADERBINARYPROC shaderBinary = nullptr; variable
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/third_party/vk-gl-cts/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 664 gl->shaderBinary = glShaderBinary;
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