Searched refs:shaderComponentType (Results 1 – 1 of 1) sorted by relevance
1210 GLenum shaderComponentType = VariableComponentType(shaderAttrib.type); in GenerateAttributeConversionHLSL() local1215 if (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT) in GenerateAttributeConversionHLSL()