Home
last modified time | relevance | path

Searched refs:shaderComponentType (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1210 GLenum shaderComponentType = VariableComponentType(shaderAttrib.type); in GenerateAttributeConversionHLSL() local
1215 if (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT) in GenerateAttributeConversionHLSL()