Searched refs:shaderParams (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.cpp | 1545 ConvertIndexShaderParams shaderParams = {params.srcOffset, params.dstOffset >> 2, in convertIndexBuffer() local 1558 &mConvertIndexPrograms[flags], nullptr, descriptorSet, &shaderParams, in convertIndexBuffer() 1613 ConvertIndexIndirectShaderParams shaderParams = { in convertIndexIndirectBuffer() local 1627 &mConvertIndexPrograms[flags], nullptr, descriptorSet, &shaderParams, in convertIndexIndirectBuffer() 1683 ConvertIndexIndirectLineLoopShaderParams shaderParams = { in convertLineLoopIndexIndirectBuffer() local 1696 &shaderParams, sizeof(ConvertIndexIndirectLineLoopShaderParams), in convertLineLoopIndexIndirectBuffer() 1744 ConvertIndirectLineLoopShaderParams shaderParams = {params.indirectBufferOffset >> 2, in convertLineLoopArrayIndirectBuffer() local 1756 &shaderParams, sizeof(ConvertIndirectLineLoopShaderParams), in convertLineLoopArrayIndirectBuffer() 1778 ConvertVertexShaderParams shaderParams; in convertVertexBuffer() local 1779 shaderParams.Ns = params.srcFormat->channelCount; in convertVertexBuffer() [all …]
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D | UtilsVk.h | 544 const ConvertVertexShaderParams &shaderParams);
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/third_party/vk-gl-cts/framework/randomshaders/ |
D | rsgGeneratorState.cpp | 48 void GeneratorState::setShader (const ShaderParameters& shaderParams, Shader& shader) in setShader() argument 50 m_shaderParams = &shaderParams; in setShader()
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D | rsgShaderGenerator.cpp | 173 void ShaderGenerator::generate (const ShaderParameters& shaderParams, Shader& shader, const vector<… in generate() argument 180 m_state.setShader(shaderParams, shader); in generate() 223 if (shaderParams.randomize) in generate()
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D | rsgShaderGenerator.hpp | 42 …void generate (const ShaderParameters& shaderParams, Shader& shader, const std::vector<Sha…
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | PixelTransfer11.cpp | 194 CopyShaderParams shaderParams; in copyBufferToTexture() local 196 offset, &shaderParams); in copyBufferToTexture() 216 if (!StructEquals(mParamsData, shaderParams)) in copyBufferToTexture() 218 d3d11::SetBufferData(deviceContext, mParamsConstantBuffer.get(), shaderParams); in copyBufferToTexture() 219 mParamsData = shaderParams; in copyBufferToTexture()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmVariableInitTests.cpp | 643 const ShaderParams shaderParams = in addGraphicsVariableInitOutputTest() local 654 shaderParams); in addGraphicsVariableInitOutputTest()
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