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Searched refs:shaderPipeline (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/core/
DSkRasterPipelineBlitter.cpp28 const SkRasterPipeline& shaderPipeline,
106 SkRasterPipeline_<256> shaderPipeline; in SkCreateRasterPipelineBlitter() local
109 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter()
113 shaderPipeline, is_opaque, is_constant, in SkCreateRasterPipelineBlitter()
121 {&shaderPipeline, alloc, dstCT, dstCS, paint, nullptr, matrixProvider})) { in SkCreateRasterPipelineBlitter()
123 shaderPipeline.append(SkRasterPipeline::scale_1_float, in SkCreateRasterPipelineBlitter()
127 shaderPipeline, is_opaque, is_constant, in SkCreateRasterPipelineBlitter()
137 const SkRasterPipeline& shaderPipeline, in SkCreateRasterPipelineBlitter() argument
143 shaderPipeline, is_opaque, is_constant, in SkCreateRasterPipelineBlitter()
150 const SkRasterPipeline& shaderPipeline, in Create() argument
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DSkCoreBlitters.h172 const SkRasterPipeline& shaderPipeline,
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp226 …wportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, in renderQuad() argument
242 varName += shaderPipeline.getVarName(); in renderQuad()
248 shaderPipeline.use(context); in renderQuad()
250 glu::PrimitiveList primitiveList = shaderPipeline.hasTessellationShader() ? in renderQuad()
254 …glu::draw(context, shaderPipeline.getShaderProgram()->getProgram(), DE_LENGTH_OF_ARRAY(vertexArray… in renderQuad()
Dgl4cShaderViewportLayerArrayTests.hpp99 …static void renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, int view…