Searched refs:shaderPipeline (Results 1 – 4 of 4) sorted by relevance
/third_party/skia/src/core/ |
D | SkRasterPipelineBlitter.cpp | 28 const SkRasterPipeline& shaderPipeline, 106 SkRasterPipeline_<256> shaderPipeline; in SkCreateRasterPipelineBlitter() local 109 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter() 113 shaderPipeline, is_opaque, is_constant, in SkCreateRasterPipelineBlitter() 121 {&shaderPipeline, alloc, dstCT, dstCS, paint, nullptr, matrixProvider})) { in SkCreateRasterPipelineBlitter() 123 shaderPipeline.append(SkRasterPipeline::scale_1_float, in SkCreateRasterPipelineBlitter() 127 shaderPipeline, is_opaque, is_constant, in SkCreateRasterPipelineBlitter() 137 const SkRasterPipeline& shaderPipeline, in SkCreateRasterPipelineBlitter() argument 143 shaderPipeline, is_opaque, is_constant, in SkCreateRasterPipelineBlitter() 150 const SkRasterPipeline& shaderPipeline, in Create() argument [all …]
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D | SkCoreBlitters.h | 172 const SkRasterPipeline& shaderPipeline,
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.cpp | 226 …wportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, in renderQuad() argument 242 varName += shaderPipeline.getVarName(); in renderQuad() 248 shaderPipeline.use(context); in renderQuad() 250 glu::PrimitiveList primitiveList = shaderPipeline.hasTessellationShader() ? in renderQuad() 254 …glu::draw(context, shaderPipeline.getShaderProgram()->getProgram(), DE_LENGTH_OF_ARRAY(vertexArray… in renderQuad()
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D | gl4cShaderViewportLayerArrayTests.hpp | 99 …static void renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, int view…
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