Searched refs:shaderStorageBlock (Results 1 – 2 of 2) sorted by relevance
366 InterfaceBlock shaderStorageBlock; in load() local367 LoadInterfaceBlock(stream, &shaderStorageBlock); in load()368 mShaderStorageBlocks.push_back(shaderStorageBlock); in load()505 for (sh::InterfaceBlock &shaderStorageBlock : mLinkedUniformBlocks[shaderType]) in load()507 LoadShInterfaceBlock(stream, &shaderStorageBlock); in load()577 for (const InterfaceBlock &shaderStorageBlock : getShaderStorageBlocks()) in save() local579 WriteInterfaceBlock(stream, shaderStorageBlock); in save()690 for (const sh::InterfaceBlock &shaderStorageBlock : mLinkedUniformBlocks[shaderType]) in save() local692 WriteShInterfaceBlock(stream, shaderStorageBlock); in save()
1044 D3DInterfaceBlock shaderStorageBlock; in load() local1047 stream->readInt(&shaderStorageBlock.mShaderRegisterIndexes[shaderType]); in load()1049 mD3DShaderStorageBlocks.push_back(shaderStorageBlock); in load()1370 for (const D3DInterfaceBlock &shaderStorageBlock : mD3DShaderStorageBlocks) in save() local1374 stream->writeIntOrNegOne(shaderStorageBlock.mShaderRegisterIndexes[shaderType]); in save()2176 for (const gl::InterfaceBlock &shaderStorageBlock : mState.getShaderStorageBlocks()) in initializeShaderStorageBlocks() local2179 shaderStorageBlock.isArray ? shaderStorageBlock.arrayElement : 0; in initializeShaderStorageBlocks()2185 if (shaderStorageBlock.isActive(shaderType)) in initializeShaderStorageBlocks()2189 shadersD3D[shaderType]->getShaderStorageBlockRegister(shaderStorageBlock.name); in initializeShaderStorageBlocks()