Searched refs:shaderStorageBuffer (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ShaderStorageBufferTest.cpp | 79 GLBuffer shaderStorageBuffer[2]; in runMatrixTest() local 80 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runMatrixTest() 83 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest() 88 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, shaderStorageBuffer[0]); in runMatrixTest() 89 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer[1]); in runMatrixTest() 95 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest() 123 GLBuffer shaderStorageBuffer[2]; in runVectorTest() local 124 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runVectorTest() 128 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runVectorTest() 134 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, shaderStorageBuffer[0]); in runVectorTest() [all …]
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D | ComputeShaderTest.cpp | 3897 GLBuffer shaderStorageBuffer; in TEST_P() local 3898 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P() 3900 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer); in TEST_P() 3959 GLBuffer shaderStorageBuffer; in TEST_P() local 3960 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P() 3962 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, shaderStorageBuffer); in TEST_P()
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D | GLSLTest.cpp | 4394 GLBuffer shaderStorageBuffer; in TEST_P() local 4395 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P() 4398 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 956 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in updateProgramStorageBufferBindings() local 958 if (shaderStorageBuffer.get() != nullptr) in updateProgramStorageBufferBindings() 960 BufferGL *bufferGL = GetImplAs<BufferGL>(shaderStorageBuffer.get()); in updateProgramStorageBufferBindings() 962 if (shaderStorageBuffer.getSize() == 0) in updateProgramStorageBufferBindings() 969 shaderStorageBuffer.getOffset(), shaderStorageBuffer.getSize()); in updateProgramStorageBufferBindings()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 3726 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in syncShaderStorageBuffersForShader() local 3727 if (shaderStorageBuffer.get() == nullptr) in syncShaderStorageBuffersForShader() 3736 Buffer11 *bufferStorage = GetImplAs<Buffer11>(shaderStorageBuffer.get()); in syncShaderStorageBuffersForShader() 3750 if (shaderStorageBuffer.getSize() > 0) in syncShaderStorageBuffersForShader() 3752 viewSize = shaderStorageBuffer.getSize(); in syncShaderStorageBuffersForShader() 3759 ANGLE_TRY(bufferStorage->getRawUAVRange(context, shaderStorageBuffer.getOffset(), viewSize, in syncShaderStorageBuffersForShader()
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D | Renderer11.cpp | 4281 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in markRawBufferUsage() local 4282 if (shaderStorageBuffer.get() != nullptr) in markRawBufferUsage() 4284 Buffer11 *bufferStorage = GetImplAs<Buffer11>(shaderStorageBuffer.get()); in markRawBufferUsage()
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