Searched refs:shader_bo (Results 1 – 2 of 2) sorted by relevance
392 struct intel_batch_decode_bo shader_bo = in new_shader_window() local394 if (shader_bo.map) { in new_shader_window()398 (const uint8_t *) shader_bo.map + in new_shader_window()399 (address - shader_bo.addr), 0, f); in new_shader_window()
293 struct panfrost_bo *shader_bo = NULL; in panfrost_get_blend_shaders() local298 c, &shader_bo, &shader_offset); in panfrost_get_blend_shaders()