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Searched refs:shader_bo (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/intel/tools/
Daubinator_viewer.cpp392 struct intel_batch_decode_bo shader_bo = in new_shader_window() local
394 if (shader_bo.map) { in new_shader_window()
398 (const uint8_t *) shader_bo.map + in new_shader_window()
399 (address - shader_bo.addr), 0, f); in new_shader_window()
/third_party/mesa3d/src/gallium/drivers/panfrost/
Dpan_cmdstream.c293 struct panfrost_bo *shader_bo = NULL; in panfrost_get_blend_shaders() local
298 c, &shader_bo, &shader_offset); in panfrost_get_blend_shaders()