Searched refs:shader_bodies (Results 1 – 1 of 1) sorted by relevance
815 } shader_bodies[] = { { &cs_body, GL_COMPUTE_SHADER }, { &fs_body, GL_FRAGMENT_SHADER }, in iterate() local822 static const glw::GLuint n_shader_bodies = sizeof(shader_bodies) / sizeof(shader_bodies[0]); in iterate()829 _shader_body& current_body = shader_bodies[n_shader_body]; in iterate()