Searched refs:shader_body (Results 1 – 7 of 7) sorted by relevance
139 const char* shader_body) { in BuildShader() argument190 ss << shader_body; in BuildShader()
353 std::string shader_body; in initTest() local388 shader_body = getFSCode(n_iteration); in initTest()392 shader_body = getTCCode(n_iteration); in initTest()396 shader_body = getTECode(n_iteration); in initTest()400 shader_body = getVSCode(n_iteration); in initTest()407 shader_body_ptr = shader_body.c_str(); in initTest()
1054 std::string shader_body; member
7745 test_case.shader_body = body; in initIteration()8012 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()8069 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()8115 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()8154 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()
2772 std::string shader_body(" float a[2] = float[](1.0, 2.0);\n" in test_shader_compilation() local2792 std::string shader_source = shader_start + shader_body; in test_shader_compilation()