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Searched refs:shader_count (Results 1 – 25 of 33) sorted by relevance

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/third_party/mesa3d/src/imagination/vulkan/
Dpvr_hardcode.c97 uint32_t shader_count; member
230 assert(pipeline_n < data->graphics.shader_count); in pvr_hard_code_graphics_shader()
260 assert(pipeline_n < data->graphics.shader_count); in pvr_hard_code_graphics_vertex_state()
275 assert(pipeline_n < data->graphics.shader_count); in pvr_hard_code_graphics_fragment_state()
293 assert(pipeline_n < data->graphics.shader_count); in pvr_hard_code_graphics_get_build_info()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cIncompleteTextureAccessTests.cpp172 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
182 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
248 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
291 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
Dgl4cContextFlushControlTests.cpp557 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
567 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
610 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
635 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
Dgl4cES31CompatibilityTests.cpp366 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
382 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
453 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
504 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
Dgl4cConditionalRenderInvertedTests.cpp372 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
382 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
425 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
450 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
Dgl4cDirectStateAccessVertexArraysTests.cpp319 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in BuildProgram() local
331 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
409 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
452 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
887 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
897 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
967 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
1010 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
1334 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
1344 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
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Dgl4cDirectStateAccessSamplersTests.cpp613 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
623 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
687 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
730 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
Dgl4cDirectStateAccessXFBTests.cpp1707 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
1717 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1785 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1828 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
Dgl4cDirectStateAccessQueriesTests.cpp1779 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
1789 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1857 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1900 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
Dgl3cTextureSizePromotion.cpp1444 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local
1454 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
1516 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
1559 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
Dgl4cDirectStateAccessTexturesTests.cpp911 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
921 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
985 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
1028 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
2089 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
2099 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
2163 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
2206 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
3500 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
3512 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp147 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
154 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
232 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
266 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
/third_party/mesa3d/src/amd/compiler/
Daco_interface.cpp216 unsigned shader_count, struct nir_shader* const* shaders, in aco_compile_shader() argument
239 aco::select_program(program.get(), shader_count, shaders, &config, options, info, args); in aco_compile_shader()
261 shaders[shader_count - 1]->info.stage, in aco_compile_shader()
Daco_instruction_selection_setup.cpp825 setup_isel_context(Program* program, unsigned shader_count, struct nir_shader* const* shaders, in setup_isel_context() argument
832 for (unsigned i = 0; i < shader_count; i++) { in setup_isel_context()
849 assert(shader_count == 0 && !shaders); in setup_isel_context()
922 assert(shader_count == 1); in setup_isel_context()
925 for (unsigned i = 0; i < shader_count; i++) { in setup_isel_context()
930 for (unsigned i = 0; i < shader_count; i++) in setup_isel_context()
Daco_interface.h75 unsigned shader_count, struct nir_shader* const* shaders,
Daco_instruction_selection.h127 isel_context setup_isel_context(Program* program, unsigned shader_count,
/third_party/mesa3d/src/amd/vulkan/
Dradv_nir_to_llvm.c1362 struct nir_shader *const *shaders, int shader_count, in ac_translate_nir_to_llvm() argument
1383 create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2); in ac_translate_nir_to_llvm()
1394 if (shader_count >= 2 || is_ngg) in ac_translate_nir_to_llvm()
1405 shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL) in ac_translate_nir_to_llvm()
1432 if (ctx.ac.gfx_level == GFX10 && shader_count == 1) in ac_translate_nir_to_llvm()
1436 for (int shader_idx = 0; shader_idx < shader_count; ++shader_idx) { in ac_translate_nir_to_llvm()
1478 bool check_merged_wave_info = shader_count >= 2 && !(is_ngg && shader_idx == 1); in ac_translate_nir_to_llvm()
1498 prepare_gs_input_vgprs(&ctx, shader_count >= 2); in ac_translate_nir_to_llvm()
1515 radv_get_shader_name(info, shaders[shader_count - 1]->info.stage)); in ac_translate_nir_to_llvm()
1755 const struct radv_shader_info *info, unsigned shader_count, in llvm_compile_shader() argument
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Dradv_shader.c2115 radv_dump_nir_shaders(struct nir_shader *const *shaders, int shader_count) in radv_dump_nir_shaders() argument
2123 for (int i = 0; i < shader_count; ++i) in radv_dump_nir_shaders()
2196 shader_compile(struct radv_device *device, struct nir_shader *const *shaders, int shader_count, gl_… argument
2231 llvm_compile_shader(options, info, shader_count, shaders, &binary, args);
2240 …aco_compile_shader(&ac_opts, &ac_info, shader_count, shaders, args, &radv_aco_build_shader_binary,…
2253 for (int i = 1; i < shader_count; ++i)
2260 shader->nir_string = radv_dump_nir_shaders(shaders, shader_count);
2272 struct nir_shader *const *shaders, int shader_count, argument
2276 gl_shader_stage stage = shaders[shader_count - 1]->info.stage;
2285 return shader_compile(device, shaders, shader_count, stage, &pl_stage->info,
Dradv_pipeline.c2941 int shader_count = 0; in radv_link_shaders() local
2944 ordered_shaders[shader_count++] = stages[MESA_SHADER_FRAGMENT].nir; in radv_link_shaders()
2947 ordered_shaders[shader_count++] = stages[MESA_SHADER_GEOMETRY].nir; in radv_link_shaders()
2950 ordered_shaders[shader_count++] = stages[MESA_SHADER_TESS_EVAL].nir; in radv_link_shaders()
2953 ordered_shaders[shader_count++] = stages[MESA_SHADER_TESS_CTRL].nir; in radv_link_shaders()
2956 ordered_shaders[shader_count++] = stages[MESA_SHADER_VERTEX].nir; in radv_link_shaders()
2959 ordered_shaders[shader_count++] = stages[MESA_SHADER_MESH].nir; in radv_link_shaders()
2962 ordered_shaders[shader_count++] = stages[MESA_SHADER_TASK].nir; in radv_link_shaders()
2965 ordered_shaders[shader_count++] = stages[MESA_SHADER_COMPUTE].nir; in radv_link_shaders()
2983 if (!optimize_conservatively && shader_count > 1) { in radv_link_shaders()
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Dradv_shader.h574 …int shader_count, const struct radv_pipeline_key *key, bool keep_shader_info, bool keep_statistic_…
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler.h52 uint32_t shader_count; member
Detnaviv_shader.c489 shader->id = p_atomic_inc_return(&compiler->shader_count); in etna_create_shader_state()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_compiler.h45 uint32_t shader_count; member
/third_party/vk-gl-cts/external/openglcts/modules/glesext/
DesextcTestCaseBase.hpp163 void shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count,
DesextcTestCaseBase.cpp347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() argument
352 std::string specialized = specializeShader(shader_count, shader_string); in shaderSourceSpecialized()

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