/third_party/mesa3d/src/imagination/vulkan/ |
D | pvr_hardcode.c | 97 uint32_t shader_count; member 230 assert(pipeline_n < data->graphics.shader_count); in pvr_hard_code_graphics_shader() 260 assert(pipeline_n < data->graphics.shader_count); in pvr_hard_code_graphics_vertex_state() 275 assert(pipeline_n < data->graphics.shader_count); in pvr_hard_code_graphics_fragment_state() 293 assert(pipeline_n < data->graphics.shader_count); in pvr_hard_code_graphics_get_build_info()
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cIncompleteTextureAccessTests.cpp | 172 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local 182 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 248 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 291 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
|
D | gl4cContextFlushControlTests.cpp | 557 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local 567 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 610 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 635 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
|
D | gl4cES31CompatibilityTests.cpp | 366 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local 382 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 453 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 504 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
|
D | gl4cConditionalRenderInvertedTests.cpp | 372 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local 382 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 425 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 450 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
|
D | gl4cDirectStateAccessVertexArraysTests.cpp | 319 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in BuildProgram() local 331 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram() 409 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram() 452 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram() 887 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local 897 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 967 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 1010 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 1334 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local 1344 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() [all …]
|
D | gl4cDirectStateAccessSamplersTests.cpp | 613 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local 623 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 687 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 730 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
|
D | gl4cDirectStateAccessXFBTests.cpp | 1707 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local 1717 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 1785 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 1828 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
|
D | gl4cDirectStateAccessQueriesTests.cpp | 1779 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local 1789 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 1857 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 1900 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
|
D | gl3cTextureSizePromotion.cpp | 1444 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local 1454 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram() 1516 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram() 1559 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
|
D | gl4cDirectStateAccessTexturesTests.cpp | 911 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local 921 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 985 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 1028 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 2089 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local 2099 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 2163 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 2206 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 3500 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local 3512 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() [all …]
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayETC2Support.cpp | 147 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local 154 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 232 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 266 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
|
/third_party/mesa3d/src/amd/compiler/ |
D | aco_interface.cpp | 216 unsigned shader_count, struct nir_shader* const* shaders, in aco_compile_shader() argument 239 aco::select_program(program.get(), shader_count, shaders, &config, options, info, args); in aco_compile_shader() 261 shaders[shader_count - 1]->info.stage, in aco_compile_shader()
|
D | aco_instruction_selection_setup.cpp | 825 setup_isel_context(Program* program, unsigned shader_count, struct nir_shader* const* shaders, in setup_isel_context() argument 832 for (unsigned i = 0; i < shader_count; i++) { in setup_isel_context() 849 assert(shader_count == 0 && !shaders); in setup_isel_context() 922 assert(shader_count == 1); in setup_isel_context() 925 for (unsigned i = 0; i < shader_count; i++) { in setup_isel_context() 930 for (unsigned i = 0; i < shader_count; i++) in setup_isel_context()
|
D | aco_interface.h | 75 unsigned shader_count, struct nir_shader* const* shaders,
|
D | aco_instruction_selection.h | 127 isel_context setup_isel_context(Program* program, unsigned shader_count,
|
/third_party/mesa3d/src/amd/vulkan/ |
D | radv_nir_to_llvm.c | 1362 struct nir_shader *const *shaders, int shader_count, in ac_translate_nir_to_llvm() argument 1383 create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2); in ac_translate_nir_to_llvm() 1394 if (shader_count >= 2 || is_ngg) in ac_translate_nir_to_llvm() 1405 shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL) in ac_translate_nir_to_llvm() 1432 if (ctx.ac.gfx_level == GFX10 && shader_count == 1) in ac_translate_nir_to_llvm() 1436 for (int shader_idx = 0; shader_idx < shader_count; ++shader_idx) { in ac_translate_nir_to_llvm() 1478 bool check_merged_wave_info = shader_count >= 2 && !(is_ngg && shader_idx == 1); in ac_translate_nir_to_llvm() 1498 prepare_gs_input_vgprs(&ctx, shader_count >= 2); in ac_translate_nir_to_llvm() 1515 radv_get_shader_name(info, shaders[shader_count - 1]->info.stage)); in ac_translate_nir_to_llvm() 1755 const struct radv_shader_info *info, unsigned shader_count, in llvm_compile_shader() argument [all …]
|
D | radv_shader.c | 2115 radv_dump_nir_shaders(struct nir_shader *const *shaders, int shader_count) in radv_dump_nir_shaders() argument 2123 for (int i = 0; i < shader_count; ++i) in radv_dump_nir_shaders() 2196 shader_compile(struct radv_device *device, struct nir_shader *const *shaders, int shader_count, gl_… argument 2231 llvm_compile_shader(options, info, shader_count, shaders, &binary, args); 2240 …aco_compile_shader(&ac_opts, &ac_info, shader_count, shaders, args, &radv_aco_build_shader_binary,… 2253 for (int i = 1; i < shader_count; ++i) 2260 shader->nir_string = radv_dump_nir_shaders(shaders, shader_count); 2272 struct nir_shader *const *shaders, int shader_count, argument 2276 gl_shader_stage stage = shaders[shader_count - 1]->info.stage; 2285 return shader_compile(device, shaders, shader_count, stage, &pl_stage->info,
|
D | radv_pipeline.c | 2941 int shader_count = 0; in radv_link_shaders() local 2944 ordered_shaders[shader_count++] = stages[MESA_SHADER_FRAGMENT].nir; in radv_link_shaders() 2947 ordered_shaders[shader_count++] = stages[MESA_SHADER_GEOMETRY].nir; in radv_link_shaders() 2950 ordered_shaders[shader_count++] = stages[MESA_SHADER_TESS_EVAL].nir; in radv_link_shaders() 2953 ordered_shaders[shader_count++] = stages[MESA_SHADER_TESS_CTRL].nir; in radv_link_shaders() 2956 ordered_shaders[shader_count++] = stages[MESA_SHADER_VERTEX].nir; in radv_link_shaders() 2959 ordered_shaders[shader_count++] = stages[MESA_SHADER_MESH].nir; in radv_link_shaders() 2962 ordered_shaders[shader_count++] = stages[MESA_SHADER_TASK].nir; in radv_link_shaders() 2965 ordered_shaders[shader_count++] = stages[MESA_SHADER_COMPUTE].nir; in radv_link_shaders() 2983 if (!optimize_conservatively && shader_count > 1) { in radv_link_shaders() [all …]
|
D | radv_shader.h | 574 …int shader_count, const struct radv_pipeline_key *key, bool keep_shader_info, bool keep_statistic_…
|
/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_compiler.h | 52 uint32_t shader_count; member
|
D | etnaviv_shader.c | 489 shader->id = p_atomic_inc_return(&compiler->shader_count); in etna_create_shader_state()
|
/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_compiler.h | 45 uint32_t shader_count; member
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/ |
D | esextcTestCaseBase.hpp | 163 void shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count,
|
D | esextcTestCaseBase.cpp | 347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() argument 352 std::string specialized = specializeShader(shader_count, shader_string); in shaderSourceSpecialized()
|