/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 1191 if (m_vertex_shader_status.shader_id) in Program() 1193 m_gl.deleteShader(m_vertex_shader_status.shader_id); in Program() 1195 m_vertex_shader_status.shader_id = 0; in Program() 1198 if (m_fragment_shader_status.shader_id) in Program() 1200 m_gl.deleteShader(m_fragment_shader_status.shader_id); in Program() 1202 m_fragment_shader_status.shader_id = 0; in Program() 1209 if (m_vertex_shader_status.shader_id) in ~Program() 1211 m_gl.deleteShader(m_vertex_shader_status.shader_id); in ~Program() 1213 m_vertex_shader_status.shader_id = 0; in ~Program() 1216 if (m_fragment_shader_status.shader_id) in ~Program() [all …]
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D | gl3cGLSLnoperspectiveTests.cpp | 42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader() argument 51 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile_shader() 55 gl.compileShader(shader_id); in compile_shader() 59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile_shader() 69 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile_shader() 76 gl.getShaderInfoLog(shader_id, length, 0, &message[0]); in compile_shader()
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D | gl3cGPUShader5Tests.cpp | 133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() argument 142 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 146 gl.compileShader(shader_id); in compile() 150 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile() 160 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile() 167 gl.getShaderInfoLog(shader_id, length, 0, &message[0]); in compile()
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/third_party/mesa3d/src/gallium/drivers/r600/sb/ |
D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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/third_party/spirv-tools/source/opt/ |
D | inst_debug_printf_pass.h | 33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass() argument 34 : InstrumentPass(desc_set, shader_id, kInstValidationIdDebugPrintf) {} in InstDebugPrintfPass()
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D | inst_buff_addr_check_pass.h | 34 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass() argument 35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr) {} in InstBuffAddrCheckPass()
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D | inst_bindless_check_pass.h | 31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument 35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
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D | optimizer.cpp | 942 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() argument 946 desc_set, shader_id, desc_length_enable, desc_init_enable, in CreateInstBindlessCheckPass() 952 uint32_t shader_id) { in CreateInstDebugPrintfPass() argument 954 MakeUnique<opt::InstDebugPrintfPass>(desc_set, shader_id)); in CreateInstDebugPrintfPass() 958 uint32_t shader_id) { in CreateInstBuffAddrCheckPass() argument 960 MakeUnique<opt::InstBuffAddrCheckPass>(desc_set, shader_id)); in CreateInstBuffAddrCheckPass()
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/third_party/skia/third_party/externals/spirv-tools/source/opt/ |
D | inst_debug_printf_pass.h | 33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass() argument 34 : InstrumentPass(desc_set, shader_id, kInstValidationIdDebugPrintf) {} in InstDebugPrintfPass()
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D | inst_buff_addr_check_pass.h | 34 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass() argument 35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr) {} in InstBuffAddrCheckPass()
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D | inst_bindless_check_pass.h | 31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument 35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
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D | instrument_pass.h | 87 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id, 91 shader_id_(shader_id), in Pass()
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D | optimizer.cpp | 917 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() argument 921 desc_set, shader_id, desc_length_enable, desc_init_enable, in CreateInstBindlessCheckPass() 927 uint32_t shader_id) { in CreateInstDebugPrintfPass() argument 929 MakeUnique<opt::InstDebugPrintfPass>(desc_set, shader_id)); in CreateInstDebugPrintfPass() 933 uint32_t shader_id) { in CreateInstBuffAddrCheckPass() argument 935 MakeUnique<opt::InstBuffAddrCheckPass>(desc_set, shader_id)); in CreateInstBuffAddrCheckPass()
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/ |
D | inst_debug_printf_pass.h | 33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass() argument 34 : InstrumentPass(desc_set, shader_id, kInstValidationIdDebugPrintf) {} in InstDebugPrintfPass()
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D | inst_buff_addr_check_pass.h | 34 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass() argument 35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr) {} in InstBuffAddrCheckPass()
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D | inst_bindless_check_pass.h | 31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument 35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
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D | instrument_pass.h | 87 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id, 91 shader_id_(shader_id), in Pass()
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D | optimizer.cpp | 917 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() argument 921 desc_set, shader_id, desc_length_enable, desc_init_enable, in CreateInstBindlessCheckPass() 927 uint32_t shader_id) { in CreateInstDebugPrintfPass() argument 929 MakeUnique<opt::InstDebugPrintfPass>(desc_set, shader_id)); in CreateInstDebugPrintfPass() 933 uint32_t shader_id) { in CreateInstBuffAddrCheckPass() argument 935 MakeUnique<opt::InstBuffAddrCheckPass>(desc_set, shader_id)); in CreateInstBuffAddrCheckPass()
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/third_party/skia/third_party/externals/spirv-tools/include/spirv-tools/ |
D | optimizer.hpp | 752 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable = false, 776 uint32_t shader_id); 788 uint32_t shader_id);
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/include/spirv-tools/ |
D | optimizer.hpp | 752 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable = false, 776 uint32_t shader_id); 788 uint32_t shader_id);
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/ |
D | esextcTestCaseBase.hpp | 163 void shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, 195 std::string getShaderSource(glw::GLuint shader_id); 196 std::string getCompilationInfoLog(glw::GLuint shader_id);
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D | esextcTestCaseBase.cpp | 347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() argument 354 gl.shaderSource(shader_id, 1, &specialized_cstr, NULL); in shaderSourceSpecialized() 820 std::string TestCaseBase::getShaderSource(glw::GLuint shader_id) in getShaderSource() argument 826 gl.getShaderiv(shader_id, GL_SHADER_SOURCE_LENGTH, &length); in getShaderSource() 830 gl.getShaderSource(shader_id, length + 1, NULL, &result_vec[0]); in getShaderSource() 845 std::string TestCaseBase::getCompilationInfoLog(glw::GLuint shader_id) in getCompilationInfoLog() argument 847 return getInfoLog(LT_SHADER_OBJECT, shader_id); in getCompilationInfoLog()
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/third_party/spirv-tools/include/spirv-tools/ |
D | optimizer.hpp | 754 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable = false, 778 uint32_t shader_id); 790 uint32_t shader_id);
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_pipeline_rt.c | 1095 uint32_t shader_id = VK_SHADER_UNUSED_KHR; in visit_any_hit_shaders() local 1099 shader_id = group_info->anyHitShader; in visit_any_hit_shaders() 1104 if (shader_id == VK_SHADER_UNUSED_KHR) in visit_any_hit_shaders() 1107 const VkPipelineShaderStageCreateInfo *stage = &pCreateInfo->pStages[shader_id]; in visit_any_hit_shaders() 1110 vars->stage_idx = shader_id; in visit_any_hit_shaders() 1293 uint32_t shader_id = VK_SHADER_UNUSED_KHR; in insert_traversal_aabb_case() local 1298 shader_id = group_info->intersectionShader; in insert_traversal_aabb_case() 1304 if (shader_id == VK_SHADER_UNUSED_KHR) in insert_traversal_aabb_case() 1307 const VkPipelineShaderStageCreateInfo *stage = &pCreateInfo->pStages[shader_id]; in insert_traversal_aabb_case() 1319 inner_vars.stage_idx = shader_id; in insert_traversal_aabb_case() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderInvariance.cpp | 355 glw::GLuint shader_id = 0; in initTest() local 382 shader_id = gl.createShader(shader_type_es); in initTest() 409 shaderSourceSpecialized(shader_id, 1, &shader_body_ptr); in initTest() 414 &shader_id, true); /* should_succeed */ in initTest() 422 shared_fs_id = shader_id; in initTest() 426 shared_tc_id = shader_id; in initTest() 430 shared_te_id = shader_id; in initTest() 434 shared_vs_id = shader_id; in initTest() 444 shader_id = (shader_type == SHADER_TYPE_FRAGMENT) ? in initTest() 452 gl.attachShader(program.po_id, shader_id); in initTest() [all …]
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