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Searched refs:shader_stage (Results 1 – 25 of 41) sorted by relevance

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/third_party/mesa3d/src/compiler/glsl/
Dir_set_program_inouts.cpp47 gl_shader_stage shader_stage) in ir_set_program_inouts_visitor() argument
50 this->shader_stage = shader_stage; in ir_set_program_inouts_visitor()
67 gl_shader_stage shader_stage; member in __anon0ea573e00111::ir_set_program_inouts_visitor
153 if (this->shader_stage == MESA_SHADER_GEOMETRY && in mark_whole_variable()
158 if (this->shader_stage == MESA_SHADER_TESS_CTRL && in mark_whole_variable()
164 if (this->shader_stage == MESA_SHADER_TESS_CTRL && in mark_whole_variable()
170 if (this->shader_stage == MESA_SHADER_TESS_EVAL && in mark_whole_variable()
176 if (this->shader_stage == MESA_SHADER_VERTEX && in mark_whole_variable()
181 this->shader_stage); in mark_whole_variable()
217 if (this->shader_stage == MESA_SHADER_GEOMETRY && in try_mark_partial_variable()
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Dlower_distance.cpp61 explicit lower_distance_visitor(gl_shader_stage shader_stage, in lower_distance_visitor() argument
66 new_distance_in_var(NULL), shader_stage(shader_stage), in lower_distance_visitor()
71 explicit lower_distance_visitor(gl_shader_stage shader_stage, in lower_distance_visitor() argument
80 shader_stage(shader_stage), in lower_distance_visitor()
125 const gl_shader_stage shader_stage; member in __anonbb39fa950111::lower_distance_visitor
178 this->shader_stage == MESA_SHADER_FRAGMENT) || in visit()
180 (this->shader_stage == MESA_SHADER_VERTEX || in visit()
181 this->shader_stage == MESA_SHADER_TESS_EVAL || in visit()
182 this->shader_stage == MESA_SHADER_GEOMETRY))); in visit()
195 (this->shader_stage == MESA_SHADER_GEOMETRY || in visit()
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Dlower_vector_derefs.cpp35 vector_deref_visitor(void *mem_ctx, gl_shader_stage shader_stage) in vector_deref_visitor() argument
36 : progress(false), shader_stage(shader_stage), in vector_deref_visitor()
49 gl_shader_stage shader_stage; member in __anon9c5f61d50111::vector_deref_visitor
82 if (shader_stage == MESA_SHADER_TESS_CTRL && in visit_enter()
Dlower_tess_level.cpp58 explicit lower_tess_level_visitor(gl_shader_stage shader_stage) in lower_tess_level_visitor() argument
61 new_tess_level_inner_var(NULL), shader_stage(shader_stage) in lower_tess_level_visitor()
93 const gl_shader_stage shader_stage; member in __anone7ab9ea00111::lower_tess_level_visitor
Dgl_nir_link_atomics.c82 unsigned shader_stage) in process_atomic_variable() argument
101 shader_stage); in process_atomic_variable()
123 buf->stage_counter_references[shader_stage] += glsl_get_length(t); in process_atomic_variable()
125 buf->stage_counter_references[shader_stage]++; in process_atomic_variable()
/third_party/glslang/glslang/OSDependent/Web/
Dglslang.pre.js1 Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug, spirv_version) { argument
5 switch (shader_stage) {
51 Module['compileGLSL'] = function(glsl, shader_stage, gen_debug, spirv_version) {
52 var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version);
/third_party/mesa3d/src/compiler/spirv/
Dspirv2nir.c90 gl_shader_stage shader_stage = MESA_SHADER_FRAGMENT; in main() local
112 shader_stage = stage_to_enum(optarg); in main()
113 if (shader_stage == MESA_SHADER_NONE) in main()
168 if (shader_stage == MESA_SHADER_KERNEL) { in main()
179 shader_stage, entry_point, in main()
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c1096 enum pipe_shader_type shader_stage, in draw_set_sampler_views() argument
1102 assert(shader_stage < PIPE_SHADER_TYPES); in draw_set_sampler_views()
1108 draw->sampler_views[shader_stage][i] = views[i]; in draw_set_sampler_views()
1109 for (i = num; i < draw->num_sampler_views[shader_stage]; ++i) in draw_set_sampler_views()
1110 draw->sampler_views[shader_stage][i] = NULL; in draw_set_sampler_views()
1112 draw->num_sampler_views[shader_stage] = num; in draw_set_sampler_views()
1117 enum pipe_shader_type shader_stage, in draw_set_samplers() argument
1123 assert(shader_stage < PIPE_SHADER_TYPES); in draw_set_samplers()
1129 draw->samplers[shader_stage][i] = samplers[i]; in draw_set_samplers()
1131 draw->samplers[shader_stage][i] = NULL; in draw_set_samplers()
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Ddraw_context.h185 enum pipe_shader_type shader_stage,
190 enum pipe_shader_type shader_stage,
196 enum pipe_shader_type shader_stage,
202 enum pipe_shader_type shader_stage,
215 enum pipe_shader_type shader_stage,
Ddraw_llvm.h960 enum pipe_shader_type shader_stage);
964 enum pipe_shader_type shader_stage,
977 enum pipe_shader_type shader_stage,
/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_texture.c91 enum pipe_shader_type shader_stage, in st_get_sampler_views() argument
96 const GLuint old_max = st->state.num_sampler_views[shader_stage]; in st_get_sampler_views()
259 enum pipe_shader_type shader_stage, in update_textures() argument
265 st_get_sampler_views(st, shader_stage, prog, sampler_views); in update_textures()
267 unsigned old_num_textures = st->state.num_sampler_views[shader_stage]; in update_textures()
271 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures()
273 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures()
Dst_atom_sampler.c176 enum pipe_shader_type shader_stage, in update_shader_samplers() argument
272 cso_set_samplers(st->cso_context, shader_stage, num_samplers, states); in update_shader_samplers()
/third_party/mesa3d/src/microsoft/spirv_to_dxil/
Dspirv2dxil.c68 gl_shader_stage shader_stage = MESA_SHADER_FRAGMENT; in main() local
88 shader_stage = stage_to_enum(optarg); in main()
89 if (shader_stage == MESA_SHADER_NONE) { in main()
149 (dxil_spirv_shader_stage)shader_stage, entry_point, in main()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.hpp476 glw::GLenum getCapturedPrimitiveType(shaderStage shader_stage) const;
477 glw::GLenum getDrawPrimitiveType(shaderStage shader_stage) const;
478 glw::GLuint getMaxUniformComponents(shaderStage shader_stage) const;
482 …glw::GLuint getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) co…
483 const glw::GLchar* getShaderStageName(shaderStage shader_stage) const;
492 void prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
505 void prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
508 void prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
513 void prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
516 bool test(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const;
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Dgl4cShaderSubroutineTests.cpp442 …ls::program::getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const in getSubroutineIndex()
447 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex()
467 …gram::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation()
472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation()
1095 glw::GLenum Utils::getGLenumForShaderStage(const _shader_stage& shader_stage) in getGLenumForShaderStage() argument
1099 switch (shader_stage) in getGLenumForShaderStage()
1234 std::string Utils::getShaderStageString(const _shader_stage& shader_stage) in getShaderStageString() argument
1238 switch (shader_stage) in getShaderStageString()
8067 std::string FunctionalTest16::getShaderBody(const Utils::_shader_stage& shader_stage, const unsigne… in getShaderBody() argument
8076 switch (shader_stage) in getShaderBody()
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Dgl4cShaderSubroutineTests.hpp103 …glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const;
105 …glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage)…
256 static glw::GLenum getGLenumForShaderStage(const _shader_stage& shader_stage);
260 static std::string getShaderStageString(const _shader_stage& shader_stage);
907 …std::string getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_id) cons…
917 void verifySubroutineUniformValuesForShaderStage(const _shader_stage& shader_stage,
1122 void executeTest(const Utils::_shader_stage& shader_stage);
1164 …std::string getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_subrouti…
1188 void executeIteration(const Utils::_shader_stage& shader_stage);
1222 void executeIteration(const Utils::_shader_stage& shader_stage);
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Dgl4cGPUShaderFP64Tests.cpp3341 for (std::vector<shaderStage>::const_iterator shader_stage = m_shader_stages.begin(); in iterate() local
3342 m_shader_stages.end() != shader_stage; ++shader_stage) in iterate()
3348 if (false == test(*shader_stage, *uniform_type)) in iterate()
3389 glw::GLenum GPUShaderFP64Test2::getCapturedPrimitiveType(shaderStage shader_stage) const in getCapturedPrimitiveType()
3391 switch (shader_stage) in getCapturedPrimitiveType()
3410 glw::GLenum GPUShaderFP64Test2::getDrawPrimitiveType(shaderStage shader_stage) const in getDrawPrimitiveType()
3412 switch (shader_stage) in getDrawPrimitiveType()
3436 glw::GLuint GPUShaderFP64Test2::getMaxUniformComponents(shaderStage shader_stage) const in getMaxUniformComponents()
3442 switch (shader_stage) in getMaxUniformComponents()
3530 glw::GLuint GPUShaderFP64Test2::getAmountUniforms(shaderStage shader_stage, in getAmountUniforms() argument
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Dgl3cCommonBugsTests.cpp1703 std::string PerVertexValidationTest::getShaderStageName(_shader_stage shader_stage) const in getShaderStageName()
1707 switch (shader_stage) in getShaderStageName()
2582 _shader_stage shader_stage; in runPipelineObjectValidationTestMode() member
2616 if ((used_shader_stages & current_shader_program.shader_stage) != 0) in runPipelineObjectValidationTestMode()
2638 << getShaderStageName(current_shader_program.shader_stage) in runPipelineObjectValidationTestMode()
2668 if ((used_shader_stages & current_shader_program.shader_stage) != 0) in runPipelineObjectValidationTestMode()
2768 _shader_stage shader_stage; in runSeparateShaderTestMode() member
2804 const _shader_stage& current_shader_stage = shaders[n_shader].shader_stage; in runSeparateShaderTestMode()
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c1217 set_sampler(struct cso_context *ctx, enum pipe_shader_type shader_stage, in set_sampler() argument
1248 cso_set_sampler(struct cso_context *ctx, enum pipe_shader_type shader_stage, in cso_set_sampler() argument
1251 struct cso_sampler *cso = set_sampler(ctx, shader_stage, idx, templ, size); in cso_set_sampler()
1252 ctx->samplers[shader_stage].cso_samplers[idx] = cso; in cso_set_sampler()
1253 ctx->samplers[shader_stage].samplers[idx] = cso->data; in cso_set_sampler()
1258 cso_single_sampler(struct cso_context *ctx, enum pipe_shader_type shader_stage, in cso_single_sampler() argument
1263 if (cso_set_sampler(ctx, shader_stage, idx, templ, size)) in cso_single_sampler()
1272 enum pipe_shader_type shader_stage) in cso_single_sampler_done() argument
1274 struct sampler_info *info = &ctx->samplers[shader_stage]; in cso_single_sampler_done()
1279 ctx->pipe->bind_sampler_states(ctx->pipe, shader_stage, 0, in cso_single_sampler_done()
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Dcso_context.h71 enum pipe_shader_type shader_stage,
80 cso_single_sampler(struct cso_context *cso, enum pipe_shader_type shader_stage,
85 enum pipe_shader_type shader_stage);
/third_party/mesa3d/src/panfrost/bifrost/test/
Dtest-dual-texture.cpp30 #define CASE(shader_stage, instr, expected) do { \ argument
37 A->shader->stage = MESA_SHADER_ ## shader_stage; \
44 B->shader->stage = MESA_SHADER_ ## shader_stage; \
/third_party/mesa3d/src/panfrost/bifrost/valhall/test/
Dtest-insert-flow.cpp40 #define CASE(shader_stage, test) do { \ argument
45 A->shader->stage = MESA_SHADER_ ## shader_stage; \
52 B->shader->stage = MESA_SHADER_ ## shader_stage; \
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_copy_vrs_htile.c188 VkPipelineShaderStageCreateInfo shader_stage = { in radv_device_init_meta_copy_vrs_htile_state() local
198 .stage = shader_stage, in radv_device_init_meta_copy_vrs_htile_state()
/third_party/mesa3d/src/microsoft/compiler/
Ddxil_signature.h126 uint8_t shader_stage; // PSVShaderKind member
Ddxil_container.c250 …if (state->state.psv1.shader_stage == DXIL_HULL_SHADER && state->state.psv1.sig_patch_const_or_pri… in dxil_container_add_state_validation()
255 if (state->state.psv1.shader_stage == DXIL_DOMAIN_SHADER && in dxil_container_add_state_validation()

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