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Searched refs:shader_visible (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_descriptor_set.c804 bool shader_visible) in dzn_descriptor_heap_init() argument
815 .Flags = shader_visible ? in dzn_descriptor_heap_init()
824 shader_visible ? in dzn_descriptor_heap_init()
830 if (shader_visible) { in dzn_descriptor_heap_init()
1500 bool shader_visible, in dzn_descriptor_heap_pool_init() argument
1503 assert(!shader_visible || in dzn_descriptor_heap_pool_init()
1509 pool->shader_visible = shader_visible; in dzn_descriptor_heap_pool_init()
1538 if (pool->shader_visible && in dzn_descriptor_heap_pool_alloc_slots()
1563 heap_desc_count, pool->shader_visible); in dzn_descriptor_heap_pool_alloc_slots()
Ddzn_private.h398 bool shader_visible; member
408 bool shader_visible,