Searched refs:shader_visible (Results 1 – 2 of 2) sorted by relevance
804 bool shader_visible) in dzn_descriptor_heap_init() argument815 .Flags = shader_visible ? in dzn_descriptor_heap_init()824 shader_visible ? in dzn_descriptor_heap_init()830 if (shader_visible) { in dzn_descriptor_heap_init()1500 bool shader_visible, in dzn_descriptor_heap_pool_init() argument1503 assert(!shader_visible || in dzn_descriptor_heap_pool_init()1509 pool->shader_visible = shader_visible; in dzn_descriptor_heap_pool_init()1538 if (pool->shader_visible && in dzn_descriptor_heap_pool_alloc_slots()1563 heap_desc_count, pool->shader_visible); in dzn_descriptor_heap_pool_alloc_slots()
398 bool shader_visible; member408 bool shader_visible,