/third_party/openGLES/extensions/ARB/ |
D | ARB_shader_subroutine.txt | 81 int GetSubroutineUniformLocation(uint program, enum shadertype, 83 uint GetSubroutineIndex(uint program, enum shadertype, 85 void GetActiveSubroutineUniformiv(uint program, enum shadertype, 87 void GetActiveSubroutineUniformName(uint program, enum shadertype, 90 void GetActiveSubroutineName(uint program, enum shadertype, uint index, 92 void UniformSubroutinesuiv(enum shadertype, sizei count, 94 void GetUniformSubroutineuiv(enum shadertype, int location, 96 void GetProgramStageiv(uint program, enum shadertype, 136 int GetSubroutineUniformLocation(uint program, enum shadertype, 140 shader stage of type <shadertype> attached to <program>, with behavior otherwise [all …]
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D | ARB_explicit_uniform_location.txt | 107 int GetSubroutineUniformLocation(uint program, enum shadertype, 111 shader stage of type <shadertype> attached to <program>, with behavior 155 uint GetSubroutineIndex(uint program, enum shadertype, 159 of type <shadertype> attached to <program>. The value INVALID_INDEX will 169 void GetActiveSubroutineName(uint program, enum shadertype, uint index, 172 <program> and <shadertype> specify the program and shader stage. <index> 187 void UniformSubroutinesuiv(enum shadertype, sizei count, 190 will load all active subroutine uniforms for shader stage <shadertype> 196 shader stage <shadertype>, or if the uniform at location i is used and 216 void GetUniformSubroutineuiv(enum shadertype, int location, uint *params); [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_shader_subroutine.txt | 71 int GetSubroutineUniformLocation(uint program, enum shadertype, 73 uint GetSubroutineIndex(uint program, enum shadertype, 75 void GetActiveSubroutineUniformiv(uint program, enum shadertype, 77 void GetActiveSubroutineUniformName(uint program, enum shadertype, 80 void GetActiveSubroutineName(uint program, enum shadertype, uint index, 82 void UniformSubroutinesuiv(enum shadertype, sizei count, 84 void GetUniformSubroutineuiv(enum shadertype, int location, 86 void GetProgramStageiv(uint program, enum shadertype, 126 int GetSubroutineUniformLocation(uint program, enum shadertype, 130 shader stage of type <shadertype> attached to <program>, with behavior otherwise [all …]
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D | ARB_explicit_uniform_location.txt | 97 int GetSubroutineUniformLocation(uint program, enum shadertype, 101 shader stage of type <shadertype> attached to <program>, with behavior 145 uint GetSubroutineIndex(uint program, enum shadertype, 149 of type <shadertype> attached to <program>. The value INVALID_INDEX will 159 void GetActiveSubroutineName(uint program, enum shadertype, uint index, 162 <program> and <shadertype> specify the program and shader stage. <index> 177 void UniformSubroutinesuiv(enum shadertype, sizei count, 180 will load all active subroutine uniforms for shader stage <shadertype> 186 shader stage <shadertype>, or if the uniform at location i is used and 206 void GetUniformSubroutineuiv(enum shadertype, int location, uint *params); [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/QCOM/ |
D | QCOM_extended_get2.txt | 61 void ExtGetProgramBinarySourceQCOM(uint program, enum shadertype, 86 void ExtGetProgramBinarySourceQCOM(uint program, enum shadertype, char* source, int* length) 98 INVALID_ENUM error will be generated if the <shadertype> parameter to
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/third_party/openGLES/extensions/QCOM/ |
D | QCOM_extended_get2.txt | 61 void ExtGetProgramBinarySourceQCOM(uint program, enum shadertype, 86 void ExtGetProgramBinarySourceQCOM(uint program, enum shadertype, char* source, int* length) 98 INVALID_ENUM error will be generated if the <shadertype> parameter to
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/third_party/mesa3d/src/mesa/main/ |
D | shaderapi.c | 2284 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, in _mesa_GetShaderPrecisionFormat() argument 2291 switch (shadertype) { in _mesa_GetShaderPrecisionFormat() 2809 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, in _mesa_GetSubroutineUniformLocation() argument 2818 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineUniformLocation() 2827 stage = _mesa_shader_enum_to_shader_stage(shadertype); in _mesa_GetSubroutineUniformLocation() 2838 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, in _mesa_GetSubroutineIndex() argument 2848 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineIndex() 2857 stage = _mesa_shader_enum_to_shader_stage(shadertype); in _mesa_GetSubroutineIndex() 2874 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, in _mesa_GetActiveSubroutineUniformiv() argument 2887 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformiv() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gl_4_autogen.h | 18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \ 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \ 23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \ 25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \ 28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \ 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \ 32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \ 63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); \
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D | validationGL4_autogen.h | 43 GLenum shadertype, 51 GLenum shadertype, 59 GLenum shadertype, 66 GLenum shadertype, 78 GLenum shadertype, 83 GLenum shadertype, 87 GLenum shadertype, 197 GLenum shadertype,
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D | validationGL4.cpp | 51 GLenum shadertype, in ValidateGetActiveSubroutineName() argument 63 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() argument 75 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() argument 86 GLenum shadertype, in ValidateGetProgramStageiv() argument 106 GLenum shadertype, in ValidateGetSubroutineIndex() argument 115 GLenum shadertype, in ValidateGetSubroutineUniformLocation() argument 123 GLenum shadertype, in ValidateGetUniformSubroutineuiv() argument 313 GLenum shadertype, in ValidateUniformSubroutinesuiv() argument
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D | Context_gl.cpp | 2221 GLenum shadertype, in getActiveSubroutineName() argument 2231 GLenum shadertype, in getActiveSubroutineUniformName() argument 2241 GLenum shadertype, in getActiveSubroutineUniformiv() argument 2250 GLenum shadertype, in getProgramStageiv() argument 2262 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name) in getSubroutineIndex() argument 2269 GLenum shadertype, in getSubroutineUniformLocation() argument 2276 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in getUniformSubroutineuiv() argument 2403 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in uniformSubroutinesuiv() argument
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D | Context_gles_2_0_autogen.h | 100 void getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, \
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/glprototypes/ |
D | gles.h | 71 (GLenum shadertype,
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_4_autogen.h | 39 GLenum shadertype, 45 GLenum shadertype, 51 GLenum shadertype, 56 GLenum shadertype, 64 GLenum shadertype, 67 GLenum shadertype, 69 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype, 124 ANGLE_EXPORT void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype, 152 ANGLE_EXPORT void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype,
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D | entry_points_gl_4_autogen.cpp | 374 GLenum shadertype, in GL_GetActiveSubroutineName() argument 384 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, in GL_GetActiveSubroutineName() 394 programPacked, shadertype, index, bufsize, length, name)); in GL_GetActiveSubroutineName() 397 context->getActiveSubroutineName(programPacked, shadertype, index, bufsize, length, in GL_GetActiveSubroutineName() 400 ANGLE_CAPTURE(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, in GL_GetActiveSubroutineName() 410 GLenum shadertype, in GL_GetActiveSubroutineUniformName() argument 420 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, in GL_GetActiveSubroutineUniformName() 430 programPacked, shadertype, index, bufsize, length, name)); in GL_GetActiveSubroutineUniformName() 433 context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, in GL_GetActiveSubroutineUniformName() 437 shadertype, index, bufsize, length, name); in GL_GetActiveSubroutineUniformName() [all …]
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D | libGL_autogen.cpp | 4100 GLenum shadertype, in glGetActiveSubroutineName() argument 4106 return GL_GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); in glGetActiveSubroutineName() 4110 GLenum shadertype, in glGetActiveSubroutineUniformName() argument 4116 return GL_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); in glGetActiveSubroutineUniformName() 4120 GLenum shadertype, in glGetActiveSubroutineUniformiv() argument 4125 return GL_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); in glGetActiveSubroutineUniformiv() 4128 void GL_APIENTRY glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) in glGetProgramStageiv() argument 4130 return GL_GetProgramStageiv(program, shadertype, pname, values); in glGetProgramStageiv() 4138 GLuint GL_APIENTRY glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) in glGetSubroutineIndex() argument 4140 return GL_GetSubroutineIndex(program, shadertype, name); in glGetSubroutineIndex() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | null_functions.h | 626 GLenum shadertype, 632 GLenum shadertype, 638 GLenum shadertype, 820 GLenum shadertype, 867 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, 879 GLenum shadertype, 882 GLenum shadertype, 957 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, 1892 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
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D | null_functions.cpp | 924 GLenum shadertype, in glGetActiveSubroutineNameNULL() argument 932 GLenum shadertype, in glGetActiveSubroutineUniformNameNULL() argument 940 GLenum shadertype, in glGetActiveSubroutineUniformivNULL() argument 1238 GLenum shadertype, in glGetProgramStageivNULL() argument 1315 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, in glGetShaderPrecisionFormatNULL() argument 1340 GLenum shadertype, in glGetSubroutineIndexNULL() argument 1347 GLenum shadertype, in glGetSubroutineUniformLocationNULL() argument 1469 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, in glGetUniformSubroutineuivNULL() argument 2933 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, in glUniformSubroutinesuivNULL() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | capture_gles_2_0_params.cpp | 455 GLenum shadertype, in CaptureGetShaderPrecisionFormat_range() argument 467 GLenum shadertype, in CaptureGetShaderPrecisionFormat_precision() argument
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D | capture_gles_2_0_autogen.h | 310 GLenum shadertype, 940 GLenum shadertype, 947 GLenum shadertype,
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/third_party/vk-gl-cts/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 2078 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint … argument 2081 DE_UNREF(shadertype); 2089 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, … argument 2092 DE_UNREF(shadertype); 2100 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GL… argument 2103 DE_UNREF(shadertype); 2809 GLW_APICALL void GLW_APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname,… argument 2812 DE_UNREF(shadertype); 2952 GLW_APICALL void GLW_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, … argument 2954 DE_UNREF(shadertype); [all …]
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluCallLogWrapper.inl | 1720 void CallLogWrapper::glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::G… argument 1723 …m_log << TestLog::Message << "glGetActiveSubroutineName(" << program << ", " << toHex(shadertype) … 1724 m_gl.getActiveSubroutineName(program, shadertype, index, bufsize, length, name); 1727 void CallLogWrapper::glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype,… argument 1730 …age << "glGetActiveSubroutineUniformName(" << program << ", " << toHex(shadertype) << ", " << inde… 1731 m_gl.getActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); 1734 void CallLogWrapper::glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, g… argument 1737 …ssage << "glGetActiveSubroutineUniformiv(" << program << ", " << toHex(shadertype) << ", " << inde… 1738 m_gl.getActiveSubroutineUniformiv(program, shadertype, index, pname, values); 2400 void CallLogWrapper::glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum … argument [all …]
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/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwImpl.inl | 1919 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, … argument 1924 gl->getActiveSubroutineName(program, shadertype, index, bufsize, length, name); 1927 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu… argument 1932 gl->getActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); 1935 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname… argument 1940 gl->getActiveSubroutineUniformiv(program, shadertype, index, pname, values); 2615 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values) argument 2620 gl->getProgramStageiv(program, shadertype, pname, values); 2759 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *pre… argument 2764 gl->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); [all …]
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D | glwApi.inl | 1151 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei b… 1152 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsi… 1153 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenu… 1238 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); 1256 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GL… 1261 GLuint glwGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); 1262 GLint glwGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name… 1293 void glwGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); 1697 void glwUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
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D | glwFunctionTypes.inl | 245 …APIENTRY* glGetActiveSubroutineNameFunc) (GLuint program, GLenum shadertype, GLuint index, G… 246 …TRY* glGetActiveSubroutineUniformNameFunc) (GLuint program, GLenum shadertype, GLuint index, G… 247 …NTRY* glGetActiveSubroutineUniformivFunc) (GLuint program, GLenum shadertype, GLuint index, G… 332 …GLW_APIENTRY* glGetProgramStageivFunc) (GLuint program, GLenum shadertype, GLenum pname, G… 350 typedef GLW_APICALL void (GLW_APIENTRY* glGetShaderPrecisionFormatFunc) (GLenum shadertype,… 355 …GLW_APIENTRY* glGetSubroutineIndexFunc) (GLuint program, GLenum shadertype, const GLchar *n… 356 …NTRY* glGetSubroutineUniformLocationFunc) (GLuint program, GLenum shadertype, const GLchar *n… 387 typedef GLW_APICALL void (GLW_APIENTRY* glGetUniformSubroutineuivFunc) (GLenum shadertype, … 791 typedef GLW_APICALL void (GLW_APIENTRY* glUniformSubroutinesuivFunc) (GLenum shadertype, G…
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