Searched refs:shid (Results 1 – 13 of 13) sorted by relevance
/third_party/mesa3d/src/gallium/winsys/svga/drm/ |
D | vmw_shader.h | 48 uint32_t shid; member 54 assert(!shader || shader->shid != SVGA3D_INVALID_ID); in svga_winsys_shader()
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D | vmw_shader.c | 56 vmw_ioctl_shader_destroy(dst->screen, dst->shid); in vmw_svga_winsys_shader_reference() 60 dst->shid = SVGA3D_INVALID_ID; in vmw_svga_winsys_shader_reference()
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D | vmw_context.c | 574 uint32 *shid, in vmw_swc_shader_relocation() argument 586 *shid = SVGA3D_INVALID_ID; in vmw_swc_shader_relocation() 611 if (shid) in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() 716 shader->shid = shaderId; in vmw_svga_winsys_vgpu10_shader_create()
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D | vmw_screen.h | 228 vmw_ioctl_shader_destroy(struct vmw_winsys_screen *vws, uint32 shid);
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D | vmw_screen_svga.c | 747 shader->shid = vmw_ioctl_shader_create(vws, type, bytecodeLen); in vmw_svga_winsys_shader_create() 748 if (shader->shid == SVGA3D_INVALID_ID) in vmw_svga_winsys_shader_create()
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D | vmw_screen_ioctl.c | 902 vmw_ioctl_shader_destroy(struct vmw_winsys_screen *vws, uint32 shid) in vmw_ioctl_shader_destroy() argument 909 sh_arg.handle = shid; in vmw_ioctl_shader_destroy()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_cmd.c | 638 uint32 shid, // IN in SVGA3D_DefineShader() argument 654 cmd->shid = shid; in SVGA3D_DefineShader() 684 uint32 shid, // IN in SVGA3D_DestroyShader() argument 696 cmd->shid = shid; in SVGA3D_DestroyShader() 849 uint32 shid) // IN in SVGA3D_SetShader() argument 863 cmd->shid = shid; in SVGA3D_SetShader() 1644 swc->shader_relocation(swc, &cmd->shid, &cmd->mobid, in SVGA3D_BindGBShader() 1672 swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); in SVGA3D_SetGBShader() 1674 cmd->shid = SVGA_ID_INVALID; in SVGA3D_SetGBShader()
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D | svga_cmd.h | 223 uint32 shid, SVGA3dShaderType type, 228 uint32 shid, SVGA3dShaderType type); 245 SVGA3dShaderType type, uint32 shid);
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D | svga_winsys.h | 330 uint32 *shid,
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D | svga_cmd_vgpu10.c | 1104 bcmd->shid = shaderId; in SVGA3D_vgpu10_DefineAndBindShader()
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/third_party/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_cmd.h | 1063 uint32 shid; member 1074 uint32 shid; member 1101 uint32 shid; member 2011 uint32 shid; member 2025 uint32 shid; member 2039 uint32 shid; member
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D | svga3d_dx.h | 1818 uint32 shid; member
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/third_party/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 579 _debug_printf("\t\t.shid = %u\n", (*cmd).shid); in dump_SVGA3dCmdSetShader() 966 _debug_printf("\t\t.shid = %u\n", (*cmd).shid); in dump_SVGA3dCmdDefineShader() 1282 _debug_printf("\t\t.shid = %u\n", (*cmd).shid); in dump_SVGA3dCmdDestroyShader() 1415 _debug_printf("\t\t.shid = %u\n", cmd->shid); in dump_SVGA3dCmdDefineGBShader() 1423 _debug_printf("\t\t.shid = %u\n", cmd->shid); in dump_SVGA3dCmdBindGBShader() 1431 _debug_printf("\t\t.shid = %u\n", cmd->shid); in dump_SVGA3dCmdDestroyGBShader() 1904 SVGA3D_DUMP_PARAMETER(shid, u); in SVGA3D_DUMP_HEADER()
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