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Searched refs:should_succeed (Results 1 – 8 of 8) sorted by relevance

/third_party/openssl/test/recipes/
D80-test_ca.t80 should_succeed => 1,
84 should_succeed => 0,
88 should_succeed => 1,
92 should_succeed => 1,
96 should_succeed => 0,
100 should_succeed => 1,
104 should_succeed => 1,
109 should_succeed => 1,
114 should_succeed => 1,
185 $opts->{should_succeed},
[all …]
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderTextureImageSamplesTests.cpp83 bool should_succeed) in buildComputeProgram() argument
117 if (should_succeed) in buildComputeProgram()
126 if (!should_succeed) in buildComputeProgram()
149 if (should_succeed) in buildComputeProgram()
Dgl4cShaderTextureImageSamplesTests.hpp70 bool buildComputeProgram(const char* cs_body, bool should_link_po, bool should_succeed);
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.hpp114 unsigned int n_varyings, const char* const* varyings, bool should_succeed);
DesextcTessellationShaderXFB.cpp189 const char* const* varyings, bool should_succeed) in createSeparableProgram() argument
226 if (should_succeed) in createSeparableProgram()
231 else if (!should_succeed) in createSeparableProgram()
DesextcTessellationShaderUtils.cpp194 …nShaderUtils::compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed) in compileShaders() argument
210 if (should_succeed && compile_status != GL_TRUE) in compileShaders()
223 else if (!should_succeed && compile_status == GL_TRUE) in compileShaders()
DesextcTessellationShaderUtils.hpp265 void compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed);
/third_party/chromium/patch/
D0004-ohos-3.2-Beta5.patch40534 +async function attemptTopNavigation(iframe, should_succeed) {
40545 + assert_equals(did_succeed, should_succeed,
40546 + should_succeed ?