Searched refs:sk_Position (Results 1 – 20 of 20) sorted by relevance
10 float4 sk_Position [[position]];16 _out.sk_Position = float4(1.0);17 …_out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _…
11 float4 sk_Position [[position]];17 _out.sk_Position = _in.pos;18 …_out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _…
8 float4 sk_Position [[position]];14 _out.sk_Position = _in.pos;
7 float4 sk_Position [[position]];31 _out.sk_Position = float4(vertexpos.x, vertexpos.y, 0.0, 1.0);
7 float4 sk_Position [[position]];
6 OpMemberName %sk_PerVertex 0 "sk_Position"
4 sk_Position = half4(1);6 sk_Position *= zoom;
4 sk_Position = half4(1);
6 sk_Position = pos;
7 sk_Position = pos;
21 sk_Position = float4(vertexpos.x , vertexpos.y, 0, 1);
4 layout(builtin=0) float4 sk_Position;
41 * use sk_Position instead of gl_Position. sk_Position is in device coordinates
118 static DSLExpression sk_Position() { in sk_Position() function in SkSL::dsl::DSLCore370 DSLExpression sk_Position() { in sk_Position() function371 return DSLCore::sk_Position(); in sk_Position()
74 DSLExpression sk_Position();
2032 sk_Position() = Half4(0) in DEF_GPUTEST_FOR_MOCK_CONTEXT()