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Searched refs:skipErrorChecks (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp77 bool checkCompiled = !glCtx.caps()->skipErrorChecks(); in GrGLCompileAndAttachShader()
DGrGLProgramBuilder.cpp267 bool checkLinked = !fGpu->glCaps().skipErrorChecks(); in finalize()
/third_party/skia/src/gpu/gl/
DGrGLAttachment.cpp17 if (gpu->glCaps().skipErrorChecks()) { \
DGrGLBuffer.cpp21 if (this->glGpu()->glCaps().skipErrorChecks()) { \
DGrGLRenderTarget.cpp250 if (!this->getGLGpu()->glCaps().skipErrorChecks() && in bindInternal()
DGrGLCaps.h471 bool skipErrorChecks() const { return fSkipErrorChecks; } in skipErrorChecks() function
DGrGLGpu.cpp51 if (this->glCaps().skipErrorChecks()) { \
1270 if (!this->glCaps().skipErrorChecks()) { in createRenderTargetObjects()
1298 if (!this->glCaps().skipErrorChecks()) { in createRenderTargetObjects()
2270 if (!this->glCaps().skipErrorChecks() && in flushRenderTargetNoColorWrites()
3975 if (!this->glCaps().skipErrorChecks()) { in onSubmitToGpu()