/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Sampler.cpp | 133 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local 220 mipmap.sliceP[0] = sliceP; in setTextureLevel() 221 mipmap.sliceP[1] = sliceP; in setTextureLevel() 222 mipmap.sliceP[2] = sliceP; in setTextureLevel() 223 mipmap.sliceP[3] = sliceP; in setTextureLevel()
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D | Surface.hpp | 243 int sliceP; member 337 static int sliceP(int width, int height, int border, Format format, bool target); 565 return external.sliceP; in getExternalSliceP() 590 return internal.sliceP; in getInternalSliceP()
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D | Sampler.hpp | 40 int4 sliceP; member
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D | Surface.cpp | 1232 external.sliceP = external.bytes ? slice / external.bytes : 0; in Surface() 1247 internal.sliceP = sliceP(internal.width, internal.height, 0, internal.format, false); in Surface() 1262 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, false); in Surface() 1289 …external.sliceP = sliceP(external.width, external.height, 0, external.format, renderTarget && !tex… in Surface() 1304 internal.sliceP = sliceP(internal.width, internal.height, border, internal.format, renderTarget); in Surface() 1319 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, renderTarget); in Surface() 1737 int Surface::sliceP(int width, int height, int border, Format format, bool target) in sliceP() function in sw::Surface 3168 target += internal.sliceP; in clearDepth() 3250 buffer += internal.sliceP; in clearDepth() 3331 buffer += stencil.sliceP; in clearStencil()
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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
D | VkDescriptorSetLayout.cpp | 335 mipmap.sliceP.x = mipmap.sliceP.y = mipmap.sliceP.z = mipmap.sliceP.w = 0; in WriteDescriptorSet() 439 …int sliceP = (layerCount > 1 ? imageView->layerPitchBytes(aspect, ImageView::SAMPLING) : imageView… in WriteDescriptorSet() local 443 …WriteTextureLevelInfo(texture, mipmapLevel, width, height, depth, pitchP, sliceP, samplePitchP, sa… in WriteDescriptorSet() 524 …e *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int samplePitchP,… in WriteTextureLevelInfo() argument 558 mipmap.sliceP = sw::int4(sliceP); in WriteTextureLevelInfo()
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D | VkDescriptorSetLayout.hpp | 108 …e *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int samplePitchP,…
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Sampler.hpp | 40 int4 sliceP; member
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1233 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local 1234 z0 *= sliceP; in sampleFloat2D() 1299 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local 1301 z0 *= sliceP; in sampleFloat3D() 1310 z1 *= sliceP; in sampleFloat3D() 1698 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices() 1715 Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); in computeIndices()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 934 z *= *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() 1007 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local 1009 z0 *= sliceP; in sampleFloat3D() 1018 z1 *= sliceP; in sampleFloat3D() 1357 indices += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices() 1369 UInt4 layerOffset = As<UInt4>(layer) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()
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