Searched refs:slot_allocator_ (Results 1 – 3 of 3) sorted by relevance
98 return slot_allocator_.Size() + return_slot_count_; in GetTotalFrameSlotCount()126 int padding = slot_allocator_.Align(alignment_in_slots);135 slot_allocator_.AllocateUnaligned(count); in AllocateSavedCalleeRegisterSlots()148 int old_end = slot_allocator_.Size();152 slot = slot_allocator_.Allocate(slots);159 slot_allocator_.Align(alignment_in_slots);161 slot = slot_allocator_.AllocateUnaligned(slots);163 int end = slot_allocator_.Size();180 slot_allocator_.AllocateUnaligned(static_cast<int>(slot_count)); in ReserveSpillSlots()181 return slot_allocator_.Size() - 1; in ReserveSpillSlots()[all …]
17 slot_allocator_.AllocateUnaligned(fixed_frame_size_in_slots); in Frame()36 int delta = alignment_in_slots - (slot_allocator_.Size() & mask); in AlignFrame()38 slot_allocator_.Align(alignment_in_slots); in AlignFrame()
230 int slot = slot_allocator_.Allocate(num_slots); in NextStackSlot()238 DCHECK_EQ(0, slot_allocator_.Size()); in SetStackOffset()239 slot_allocator_.AllocateUnaligned(offset); in SetStackOffset()242 int NumStackSlots() const { return slot_allocator_.Size(); } in NumStackSlots()244 void EndSlotArea() { slot_allocator_.AllocateUnaligned(0); } in EndSlotArea()261 AlignedSlotAllocator slot_allocator_; variable