Searched refs:slot_set_ (Results 1 – 3 of 3) sorted by relevance
128 base::AsAtomicPointer::Release_Store(&slot_set_[OLD_TO_NEW], nullptr); in MemoryChunk()129 base::AsAtomicPointer::Release_Store(&slot_set_[OLD_TO_OLD], nullptr); in MemoryChunk()130 base::AsAtomicPointer::Release_Store(&slot_set_[OLD_TO_SHARED], nullptr); in MemoryChunk()132 base::AsAtomicPointer::Release_Store(&slot_set_[OLD_TO_CODE], nullptr); in MemoryChunk()275 return AllocateSlotSet(&slot_set_[type]); in AllocateSlotSet()299 ReleaseSlotSet(&slot_set_[type]); in ReleaseSlotSet()394 if (slot_set_[OLD_TO_NEW] != nullptr) in InvalidateRecordedSlots()427 DCHECK_EQ(reinterpret_cast<Address>(&chunk->slot_set_) - chunk->address(), in ValidateOffsets()
114 return base::AsAtomicPointer::Acquire_Load(&slot_set_[type]); in slot_set()115 return slot_set_[type]; in slot_set()239 SlotSet* slot_set_[NUMBER_OF_REMEMBERED_SET_TYPES]; variable
822 let rs = chunk.slot_set_[set_id];