Searched refs:so_id_ptr (Results 1 – 2 of 2) sorted by relevance
267 glw::GLuint* so_id_ptr = DE_NULL; in iterate() local275 so_id_ptr = m_fs_ids + n_po; in iterate()284 so_id_ptr = m_tc_ids + n_po; in iterate()293 so_id_ptr = m_te_ids + n_po; in iterate()302 so_id_ptr = m_vs_ids + n_po; in iterate()315 *so_id_ptr = gl.createShader(getGLEnumForPipelineStage(static_cast<_pipeline_stage>(stage))); in iterate()323 gl.shaderSource(*so_id_ptr, 1 /* count */, &so_code_ptr, NULL /* length */); in iterate()329 gl.compileShader(*so_id_ptr); in iterate()333 gl.getShaderiv(*so_id_ptr, GL_COMPILE_STATUS, &compile_status); in iterate()340 gl.getShaderiv(*so_id_ptr, GL_INFO_LOG_LENGTH, &length); in iterate()[all …]
1670 glw::GLuint* so_id_ptr = so_id_ptrs[n_so_id]; in destroyPOsAndSOs() local1672 if (*so_id_ptr != 0) in destroyPOsAndSOs()1674 gl.deleteShader(*so_id_ptr); in destroyPOsAndSOs()1676 *so_id_ptr = 0; in destroyPOsAndSOs()2767 glw::GLuint* so_id_ptr; in runSeparateShaderTestMode() member2805 glw::GLuint& current_so_id = *shaders[n_shader].so_id_ptr; in runSeparateShaderTestMode()