Searched refs:sourceBlendAlpha (Results 1 – 7 of 7) sorted by relevance
146 blendState.sourceBlendAlpha != mCurBlendState.sourceBlendAlpha || in syncState()734 if (blendState.sourceBlendRGB != blendState.sourceBlendAlpha || in setBlendFuncsEquations()741 gl_d3d9::ConvertBlendFunc(blendState.sourceBlendAlpha)); in setBlendFuncsEquations()809 mCurBlendState.sourceBlendAlpha = GL_ZERO; in setColorMask()
66 mState.sourceBlendAlpha = GL_ONE; in Context()431 mState.sourceBlendAlpha != sourceAlpha || in setBlendFactors()437 mState.sourceBlendAlpha = sourceAlpha; in setBlendFactors()1999 …case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; return t… in getIntegerv()2896 device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); in applyState()
318 GLenum sourceBlendAlpha; member
78 sourceBlendAlpha = GL_ONE; in BlendState()
248 GLenum sourceBlendAlpha; member
922 mBlendState.destBlendRGB == destRGB && mBlendState.sourceBlendAlpha == sourceAlpha && in setBlendFactors()930 mBlendState.sourceBlendAlpha = sourceAlpha; in setBlendFactors()
3811 currentBlendState.sourceBlendAlpha != defaultBlendState.sourceBlendAlpha || in CaptureMidExecutionSetup()3814 if (currentBlendState.sourceBlendRGB == currentBlendState.sourceBlendAlpha && in CaptureMidExecutionSetup()3826 currentBlendState.sourceBlendAlpha, currentBlendState.destBlendAlpha)); in CaptureMidExecutionSetup()