Searched refs:sourceBlendRGB (Results 1 – 7 of 7) sorted by relevance
144 if (blendState.sourceBlendRGB != mCurBlendState.sourceBlendRGB || in syncState()705 if (blendState.sourceBlendRGB != GL_CONSTANT_ALPHA && in setBlendColor()706 blendState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA && in setBlendColor()730 device->SetRenderState(D3DRS_SRCBLEND, gl_d3d9::ConvertBlendFunc(blendState.sourceBlendRGB)); in setBlendFuncsEquations()734 if (blendState.sourceBlendRGB != blendState.sourceBlendAlpha || in setBlendFuncsEquations()752 mCurBlendState.sourceBlendRGB = blendState.sourceBlendRGB; in setBlendFuncsEquations()808 mCurBlendState.sourceBlendRGB = GL_ZERO; in setColorMask()
65 mState.sourceBlendRGB = GL_ONE; in Context()430 if(mState.sourceBlendRGB != sourceRGB || in setBlendFactors()435 mState.sourceBlendRGB = sourceRGB; in setBlendFactors()1998 …case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; return t… in getIntegerv()2892 device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); in applyState()
316 GLenum sourceBlendRGB; member
77 sourceBlendRGB = GL_ONE; in BlendState()
246 GLenum sourceBlendRGB; member
921 if (!mSetBlendFactorsIndexedInvoked && mBlendState.sourceBlendRGB == sourceRGB && in setBlendFactors()928 mBlendState.sourceBlendRGB = sourceRGB; in setBlendFactors()
3809 if (currentBlendState.sourceBlendRGB != defaultBlendState.sourceBlendRGB || in CaptureMidExecutionSetup()3814 if (currentBlendState.sourceBlendRGB == currentBlendState.sourceBlendAlpha && in CaptureMidExecutionSetup()3818 cap(CaptureBlendFunc(replayState, true, currentBlendState.sourceBlendRGB, in CaptureMidExecutionSetup()3825 replayState, true, currentBlendState.sourceBlendRGB, currentBlendState.destBlendRGB, in CaptureMidExecutionSetup()