Searched refs:spi_sid (Results 1 – 9 of 9) sorted by relevance
254 int spi_sid = int_from_string_with_prefix(value, "SPI_SID:"); in read_output() local255 assert(spi_sid == output.spi_sid()); in read_output()285 int spi_sid = int_from_string_with_prefix(value, "SPI_SID:"); in read_input() local286 assert(spi_sid == input.spi_sid()); in read_input()1341 io.spi_sid = info.spi_sid(); in get_shader_info()1354 …< SfnLog::io << "Emit Input [" << index << "] sid:" << io.sid << " spi_sid:" << io.spi_sid << "\n"; in get_shader_info()1355 assert(io.spi_sid >= 0); in get_shader_info()1367 io.spi_sid = info.spi_sid(); in get_shader_info()1371 …< SfnLog::io << "Emit output[" << index << "] sid:" << io.sid << " spi_sid:" << io.spi_sid << "\n"; in get_shader_info()1372 assert(io.spi_sid >= 0); in get_shader_info()
52 void override_spi_sid(int spi_sid);55 int spi_sid() const { return m_spi_sid;} in spi_sid() function
60 PRINT_INT_ARRAY_ELM(input, spi_sid); in print_shader_info()75 PRINT_INT_ARRAY_ELM(output, spi_sid); in print_shader_info()
49 int spi_sid; member
781 if (ctx->shader->input[index].spi_sid) { in evergreen_interp_input()958 ctx->shader->output[i].spi_sid = prim_id_sid; in vs_add_primid_output()1094 ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]); in tgsi_declaration()1140 ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]); in tgsi_declaration()2756 if (out->spi_sid) { in generate_gs_copy_shader()2774 if (out->spi_sid) { in generate_gs_copy_shader()2797 if (out->spi_sid) { in generate_gs_copy_shader()3779 ctx.shader->input[i].spi_sid = 0; in r600_shader_from_tgsi()3789 ctx.shader->input[ni].spi_sid = r600_spi_sid(&ctx.shader->input[ni]); in r600_shader_from_tgsi()4024 shader->output[ctx.cv_output].spi_sid = 0; in r600_shader_from_tgsi()[all …]
2471 sid = rshader->input[i].spi_sid; in r600_update_ps_state()2603 if (rshader->output[i].spi_sid) { in r600_update_vs_state()2604 tmp = rshader->output[i].spi_sid << ((nparams & 3) * 8); in r600_update_vs_state()
3382 sid = rshader->input[i].spi_sid; in evergreen_update_ps_state()3603 if (rshader->output[i].spi_sid) { in evergreen_update_vs_state()3604 tmp = rshader->output[i].spi_sid << ((nparams & 3) * 8); in evergreen_update_vs_state()
833 … rctx->ps_shader->current->shader.input[rctx->ps_shader->current->shader.ps_prim_id_input].spi_sid; in r600_shader_selector_key()
170 bool preloaded = sh->target == TARGET_PS && !(ps_interp && in.spi_sid); in parse_decls()172 if (ps_interp && in.spi_sid) { in parse_decls()