Searched refs:spill_operand_ (Results 1 – 3 of 3) sorted by relevance
333 bool HasSpillOperand() const { return spill_operand_ != nullptr; } in HasSpillOperand()336 return spill_operand_; in spill_operand()340 return HasSpillOperand() && spill_operand_->IsPending(); in HasPendingSpillOperand()343 return HasSpillOperand() && spill_operand_->IsAllocated(); in HasAllocatedSpillOperand()346 return HasSpillOperand() && spill_operand_->IsConstant(); in HasConstantSpillOperand()504 InstructionOperand* spill_operand_; member in v8::internal::compiler::VirtualRegisterData533 spill_operand_ = spill_operand; in Initialize()539 needs_spill_at_output_ = !is_constant_ && spill_operand_ != nullptr; in Initialize()649 spill_operand_ = nullptr; in SpillOperand()730 spill_operand_ = pending_op; in AddPendingSpillOperand()[all …]
884 return spill_operand_; in GetSpillOperand()1046 InstructionOperand* spill_operand_; member
815 spill_operand_(nullptr), in TopLevelLiveRange()898 spill_operand_ = operand; in SetSpillOperand()