/third_party/skia/third_party/externals/libpng/contrib/examples/ |
D | simpleover.c | 398 struct sprite sprites[csprites]; in simpleover_process() local 412 sprites[nsprites].width = sprites[nsprites].height = 0; in simpleover_process() 413 sprites[nsprites].name[0] = 0; in simpleover_process() 416 &sprites[nsprites].width, &sprites[nsprites].height, in simpleover_process() 417 sprites[nsprites].name, &tombstone); in simpleover_process() 420 sprites[nsprites].width > 0 && sprites[nsprites].height > 0) in simpleover_process() 425 if (sprites[nsprites].name[0] == 0) in simpleover_process() 426 sprintf(sprites[nsprites].name, "sprite-%d", nsprites+1); in simpleover_process() 432 buf_size *= sprites[nsprites].width; in simpleover_process() 433 buf_size *= sprites[nsprites].height; in simpleover_process() [all …]
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/third_party/ffmpeg/libavcodec/ |
D | cdtoons.c | 55 CDToonsSprite sprites[CDTOONS_MAX_SPRITES]; member 211 if (c->sprites[sprite_id].active) { in cdtoons_decode_frame() 217 c->sprites[sprite_id].flags = bytestream_get_be16(&buf); in cdtoons_decode_frame() 225 c->sprites[sprite_id].size = size; in cdtoons_decode_frame() 226 c->sprites[sprite_id].owner_frame = frame_id; in cdtoons_decode_frame() 227 c->sprites[sprite_id].start_frame = bytestream_get_be16(&buf); in cdtoons_decode_frame() 228 c->sprites[sprite_id].end_frame = bytestream_get_be16(&buf); in cdtoons_decode_frame() 234 av_fast_padded_malloc(&c->sprites[sprite_id].data, &c->sprites[sprite_id].alloc_size, size); in cdtoons_decode_frame() 235 if (!c->sprites[sprite_id].data) in cdtoons_decode_frame() 238 c->sprites[sprite_id].active = 1; in cdtoons_decode_frame() [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
D | OES_point_sprite.txt | 66 * Should this spec say that point sprites get converted into quads? 85 of point sprites increases from top-to-bottom. 98 Applications using a single texture for both point sprites and other 100 sprites. 102 * How do point sizes for point sprites work? 110 granularity, point sprites can have an arbitrary set of sizes. 120 * Do mipmaps apply to point sprites? 131 * Should there be a global on/off switch for point sprites, or 138 * What should the TexEnv mode for point sprites be called? 144 RESOLVED: Point sprites are rasterized as squares, even in [all …]
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D | OES_point_size_array.txt | 39 This extension extends how points and point sprites are rendered 48 points and point sprites. If point size array is enabled, the point 51 point sprites.
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D | OES_draw_texture.txt | 98 * ARB_point_sprite sprites are limited by the 102 * ARB_point_sprite sprites are square. This 105 * ARB_point_sprite sprites are clipped as points, so
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/third_party/openGLES/extensions/OES/ |
D | OES_point_sprite.txt | 76 * Should this spec say that point sprites get converted into quads? 95 of point sprites increases from top-to-bottom. 108 Applications using a single texture for both point sprites and other 110 sprites. 112 * How do point sizes for point sprites work? 120 granularity, point sprites can have an arbitrary set of sizes. 130 * Do mipmaps apply to point sprites? 141 * Should there be a global on/off switch for point sprites, or 148 * What should the TexEnv mode for point sprites be called? 154 RESOLVED: Point sprites are rasterized as squares, even in [all …]
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D | OES_point_size_array.txt | 49 This extension extends how points and point sprites are rendered 58 points and point sprites. If point size array is enabled, the point 61 point sprites.
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D | OES_draw_texture.txt | 108 * ARB_point_sprite sprites are limited by the 112 * ARB_point_sprite sprites are square. This 115 * ARB_point_sprite sprites are clipped as points, so
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/third_party/openGLES/extensions/ARB/ |
D | ARB_point_sprite.txt | 75 * Should this spec say that point sprites get converted into quads? 94 of point sprites increases from top-to-bottom. 107 Applications using a single texture for both point sprites and other 109 sprites. 117 * How do point sizes for point sprites work? 125 granularity, point sprites can have an arbitrary set of sizes. 135 * Do mipmaps apply to point sprites? 146 * Should there be a global on/off switch for point sprites, or 153 * What should the TexEnv mode for point sprites be called? 159 RESOLVED: Point sprites are rasterized as squares, even in [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_point_sprite.txt | 65 * Should this spec say that point sprites get converted into quads? 84 of point sprites increases from top-to-bottom. 97 Applications using a single texture for both point sprites and other 99 sprites. 107 * How do point sizes for point sprites work? 115 granularity, point sprites can have an arbitrary set of sizes. 125 * Do mipmaps apply to point sprites? 136 * Should there be a global on/off switch for point sprites, or 143 * What should the TexEnv mode for point sprites be called? 149 RESOLVED: Point sprites are rasterized as squares, even in [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_point_sprite.txt | 58 generate the R coordinate for point sprites; the R coordinate can 66 * Should this spec say that point sprites get converted into quads? 77 exact formula is given in the spec. Note that point sprites' T 81 * How do point sizes for point sprites work? 83 RESOLVED: The original NV_point_sprite spec treated point sprites 95 granularity, point sprites can have an arbitrary set of sizes. 109 * Do mipmaps apply to point sprites? 138 * Should there be a global on/off switch for point sprites, or 145 * What should the TexEnv mode for point sprites be called? 154 be drawing their own "point sprites" by rendering quads. These [all …]
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D | NV_geometry_program4.txt | 1621 to emulate point sprites.
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/third_party/openGLES/extensions/NV/ |
D | NV_point_sprite.txt | 58 generate the R coordinate for point sprites; the R coordinate can 66 * Should this spec say that point sprites get converted into quads? 77 exact formula is given in the spec. Note that point sprites' T 81 * How do point sizes for point sprites work? 83 RESOLVED: The original NV_point_sprite spec treated point sprites 95 granularity, point sprites can have an arbitrary set of sizes. 109 * Do mipmaps apply to point sprites? 138 * Should there be a global on/off switch for point sprites, or 145 * What should the TexEnv mode for point sprites be called? 154 be drawing their own "point sprites" by rendering quads. These [all …]
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D | NV_geometry_program4.txt | 1621 to emulate point sprites.
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/third_party/mesa3d/docs/gallium/cso/ |
D | rasterizer.rst | 185 round sprites) and point_quad_rasterization MUST be true (sprites are 197 point sprites. For PIPE_SPRITE_COORD_LOWER_LEFT, the lower-left vertex will 210 for points and point sprites - hence this indicates if points should be 216 points, regardless of whether point sprites are enabled or not.
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/third_party/mesa3d/docs/gallium/ |
D | pipeline.txt | 89 | * Wide points/sprites (as tris) |
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D | screen.rst | 32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
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D | tgsi.rst | 3187 the current primitive is a point and point sprites are enabled. Otherwise,
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/third_party/mesa3d/docs/relnotes/ |
D | 7.8.3.rst | 68 - r600: (properly) ignore ``GL_COORD_REPLACE`` when point sprites are
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D | 10.4.6.rst | 107 - radeonsi: fix point sprites
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D | 9.1.1.rst | 36 [gles2] Ironlake: gl_PointCoord takes no effect for point sprites
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/third_party/openGLES/extensions/SGIX/ |
D | SGIX_sprite.txt | 59 rendering sprites which must maintain an alignment on the 84 * Should sprites for annotation be clip or eye aligned? Clip
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/ |
D | SGIX_sprite.txt | 59 rendering sprites which must maintain an alignment on the 84 * Should sprites for annotation be clip or eye aligned? Clip
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/third_party/skia/modules/canvaskit/ |
D | CHANGELOG.md | 784 - `SkCanvas.drawAtlas` for efficiently drawing multiple sprites from a sprite sheet with
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/third_party/openGLES/extensions/EXT/ |
D | EXT_geometry_shader4.txt | 2145 to emulate point sprites.
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