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Searched refs:ssbo_bind_mask (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_resource.h130 uint32_t ssbo_bind_mask[PIPE_SHADER_TYPES]; member
Dzink_context.c1247 if (!res->ubo_bind_mask[pstage] && !res->ssbo_bind_mask[pstage]) in unbind_buffer_descriptor_stage()
1375 res->ssbo_bind_mask[pstage] &= ~BITFIELD_BIT(slot); in unbind_ssbo()
1410 new_res->ssbo_bind_mask[p_stage] |= BITFIELD_BIT(i); in zink_set_shader_buffers()
3933 u_foreach_bit(slot, res->ssbo_bind_mask[shader]) { in rebind_buffer()