Searched refs:ssbo_enabled_mask (Results 1 – 2 of 2) sorted by relevance
62 uint32_t ssbo_enabled_mask; member
146 uint32_t remaining_mask = binding->ssbo_enabled_mask; in virgl_rebind_resource()274 uint32_t remaining_mask = binding->ssbo_enabled_mask; in virgl_attach_res_shader_buffers()1271 binding->ssbo_enabled_mask &= ~u_bit_consecutive(start_slot, count); in virgl_set_shader_buffers()1280 binding->ssbo_enabled_mask |= 1 << idx; in virgl_set_shader_buffers()1455 while (binding->ssbo_enabled_mask) { in virgl_release_shader_binding()1456 int i = u_bit_scan(&binding->ssbo_enabled_mask); in virgl_release_shader_binding()