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Searched refs:st_variant (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_program.h194 struct st_variant struct
197 struct st_variant *next; argument
210 struct st_variant base; argument
257 struct st_variant base;
267 st_common_variant(struct st_variant *v) in st_common_variant()
273 st_fp_variant(struct st_variant *v) in st_fp_variant()
Dst_program.c222 delete_variant(struct st_context *st, struct st_variant *v, GLenum target) in delete_variant()
309 struct st_variant *v; in st_release_variants()
318 struct st_variant *next = v->next; in st_release_variants()
758 st_add_variant(struct st_variant **list, struct st_variant *v) in st_add_variant()
760 struct st_variant *first = *list; in st_add_variant()
1128 struct st_variant *v, **prevPtr = &p->variants; in destroy_program_variants()
1132 struct st_variant *next = v->next; in destroy_program_variants()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h565 struct st_variant *variants;
/third_party/mesa3d/docs/relnotes/
D20.0.0.rst2274 - st/mesa: add st_variant base class to simplify code for shader