Searched refs:statevar (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 226 #define MATRIX(name, statevar) \ argument 228 { NULL, { statevar, 0, 0, 0}, SWIZZLE_XYZW }, \ 229 { NULL, { statevar, 0, 1, 1}, SWIZZLE_XYZW }, \ 230 { NULL, { statevar, 0, 2, 2}, SWIZZLE_XYZW }, \ 231 { NULL, { statevar, 0, 3, 3}, SWIZZLE_XYZW }, \ 668 const struct gl_builtin_uniform_desc* const statevar = in add_uniform() local 670 assert(statevar != NULL); in add_uniform() 675 uni->allocate_state_slots(array_count * statevar->num_elements); in add_uniform() 678 for (unsigned j = 0; j < statevar->num_elements; j++) { in add_uniform() 680 &statevar->elements[j]; in add_uniform()
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/third_party/mesa3d/docs/relnotes/ |
D | 21.0.0.rst | 2111 - mesa: rework matrix statevar enums to remove excessive branching in fetch_state
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D | 22.2.0.rst | 4561 - mesa: add statevar for atomic counter offsets
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