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Searched refs:statevar (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp226 #define MATRIX(name, statevar) \ argument
228 { NULL, { statevar, 0, 0, 0}, SWIZZLE_XYZW }, \
229 { NULL, { statevar, 0, 1, 1}, SWIZZLE_XYZW }, \
230 { NULL, { statevar, 0, 2, 2}, SWIZZLE_XYZW }, \
231 { NULL, { statevar, 0, 3, 3}, SWIZZLE_XYZW }, \
668 const struct gl_builtin_uniform_desc* const statevar = in add_uniform() local
670 assert(statevar != NULL); in add_uniform()
675 uni->allocate_state_slots(array_count * statevar->num_elements); in add_uniform()
678 for (unsigned j = 0; j < statevar->num_elements; j++) { in add_uniform()
680 &statevar->elements[j]; in add_uniform()
/third_party/mesa3d/docs/relnotes/
D21.0.0.rst2111 - mesa: rework matrix statevar enums to remove excessive branching in fetch_state
D22.2.0.rst4561 - mesa: add statevar for atomic counter offsets