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Searched refs:staticUse (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DValidateTypeSizeLimitations.cpp100 bool staticUse, in setFieldOrVariableProperties() argument
107 variableOut->staticUse = staticUse; in setFieldOrVariableProperties()
129 setFieldProperties(*field->type(), field->name(), staticUse, isShaderIOBlock, in setFieldOrVariableProperties()
145 setFieldProperties(*field->type(), field->name(), staticUse, true, isPatch, in setFieldOrVariableProperties()
168 bool staticUse, in setFieldProperties() argument
174 setFieldOrVariableProperties(type, staticUse, isShaderIOBlock, isPatch, variableOut); in setFieldProperties()
185 const bool staticUse = true; in setCommonVariableProperties() local
189 setFieldOrVariableProperties(type, staticUse, isShaderIOBlock, isPatch, variableOut); in setCommonVariableProperties()
DCollectVariables.cpp80 variable->staticUse = true; in MarkActive()
94 namedBlock->staticUse = true; in FindVariableInInterfaceBlock()
141 bool staticUse,
147 bool staticUse,
458 info.staticUse = true; in visitSymbol()
466 nearInfo.staticUse = true; in visitSymbol()
474 farInfo.staticUse = true; in visitSymbol()
482 diffInfo.staticUse = true; in visitSymbol()
505 info.staticUse = true; in visitSymbol()
725 bool staticUse, in setFieldOrVariableProperties() argument
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DShaderVars.cpp39 staticUse(false), in ShaderVariable()
74 staticUse(other.staticUse), in ShaderVariable()
105 staticUse = other.staticUse; in operator =()
134 staticUse != other.staticUse || active != other.active || in operator ==()
477 staticUse(false), in InterfaceBlock()
492 staticUse(other.staticUse), in InterfaceBlock()
507 staticUse = other.staticUse; in operator =()
DCompiler.cpp1581 if (!block.staticUse && in useAllMembersInUnusedStandardAndSharedBlocks()
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DCollectVariables_test.cpp96 EXPECT_TRUE(field.staticUse); in validateDepthRangeShader()
117 EXPECT_TRUE(outputVariable.staticUse); in validateOutputVariableForShader()
138 EXPECT_TRUE(uniform.staticUse); in checkUniformStaticallyUsedButNotActive()
260 EXPECT_TRUE(outputVariable.staticUse); in TEST_F()
286 EXPECT_TRUE(outputVariable.staticUse); in TEST_F()
311 EXPECT_TRUE(attribute.staticUse); in TEST_F()
338 EXPECT_TRUE(interfaceBlock.staticUse); in TEST_F()
346 EXPECT_TRUE(field.staticUse); in TEST_F()
376 EXPECT_TRUE(interfaceBlock.staticUse); in TEST_F()
384 EXPECT_TRUE(field.staticUse); in TEST_F()
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DShaderVariable_test.cpp189 vx.staticUse = true; in TEST()
198 fx.staticUse = true; in TEST()
413 vx.staticUse = true; in TEST()
422 fx.staticUse = true; in TEST()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp144 uniform.staticUse = symbolTable->isStaticallyUsed(*builtInVariable); in EmulateGLDrawID()
204 uniformBaseVertex.staticUse = symbolTable->isStaticallyUsed(*builtInVariableBaseVertex); in EmulateGLBaseVertexBaseInstance()
239 uniformBaseInstance.staticUse = in EmulateGLBaseVertexBaseInstance()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderVars.h191 bool staticUse; member
291 bool staticUse; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramLinkedResources.cpp60 bool validatePrecision = uniform1.staticUse && uniform2.staticUse && validatePrecisionFeature; in LinkValidateUniforms()
396 mMarkStaticUse(uniform.staticUse), in FlattenUniformVisitor()
477 existingUniform->staticUse = true; in visitNamedVariable()
487 linkedUniform.staticUse = mMarkStaticUse; in visitNamedVariable()
1010 else if (apiBoundLocation != -1 && uniform.staticUse) in gatherUniformLocationsAndCheckConflicts()
1709 if (!match && input->staticUse) in LinkValidateShaderInterfaceMatching()
DVaryingPacking_unittest.cpp86 varying.staticUse = true; in MakeVaryings()
DVaryingPacking.cpp864 bool matchedInputOutputStaticUse = (input && output && output->staticUse); in collectAndPackUserVaryings()
870 (input && input->staticUse && ref.frontShaderStage == ShaderType::TessControl); in collectAndPackUserVaryings()
DProgram.cpp801 stream->writeBool(block.staticUse); in WriteShInterfaceBlock()
821 block->staticUse = stream->readBool(); in LoadShInterfaceBlock()
980 stream->writeBool(var.staticUse); in WriteShaderVar()
1015 var->staticUse = stream->readBool(); in LoadShaderVar()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/vulkan/
DReplaceForShaderFramebufferFetch.cpp383 inputAttachmentUniform.staticUse = true; in addInputAttachmentUniform()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp838 json->addScalar("StaticUse", shaderVariable.staticUse); in SerializeShaderVariable()
881 json->addScalar("StaticUse", interfaceBlock.staticUse); in SerializeInterfaceBlocksVector()