/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | ValidateTypeSizeLimitations.cpp | 100 bool staticUse, in setFieldOrVariableProperties() argument 107 variableOut->staticUse = staticUse; in setFieldOrVariableProperties() 129 setFieldProperties(*field->type(), field->name(), staticUse, isShaderIOBlock, in setFieldOrVariableProperties() 145 setFieldProperties(*field->type(), field->name(), staticUse, true, isPatch, in setFieldOrVariableProperties() 168 bool staticUse, in setFieldProperties() argument 174 setFieldOrVariableProperties(type, staticUse, isShaderIOBlock, isPatch, variableOut); in setFieldProperties() 185 const bool staticUse = true; in setCommonVariableProperties() local 189 setFieldOrVariableProperties(type, staticUse, isShaderIOBlock, isPatch, variableOut); in setCommonVariableProperties()
|
D | CollectVariables.cpp | 80 variable->staticUse = true; in MarkActive() 94 namedBlock->staticUse = true; in FindVariableInInterfaceBlock() 141 bool staticUse, 147 bool staticUse, 458 info.staticUse = true; in visitSymbol() 466 nearInfo.staticUse = true; in visitSymbol() 474 farInfo.staticUse = true; in visitSymbol() 482 diffInfo.staticUse = true; in visitSymbol() 505 info.staticUse = true; in visitSymbol() 725 bool staticUse, in setFieldOrVariableProperties() argument [all …]
|
D | ShaderVars.cpp | 39 staticUse(false), in ShaderVariable() 74 staticUse(other.staticUse), in ShaderVariable() 105 staticUse = other.staticUse; in operator =() 134 staticUse != other.staticUse || active != other.active || in operator ==() 477 staticUse(false), in InterfaceBlock() 492 staticUse(other.staticUse), in InterfaceBlock() 507 staticUse = other.staticUse; in operator =()
|
D | Compiler.cpp | 1581 if (!block.staticUse && in useAllMembersInUnusedStandardAndSharedBlocks()
|
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | CollectVariables_test.cpp | 96 EXPECT_TRUE(field.staticUse); in validateDepthRangeShader() 117 EXPECT_TRUE(outputVariable.staticUse); in validateOutputVariableForShader() 138 EXPECT_TRUE(uniform.staticUse); in checkUniformStaticallyUsedButNotActive() 260 EXPECT_TRUE(outputVariable.staticUse); in TEST_F() 286 EXPECT_TRUE(outputVariable.staticUse); in TEST_F() 311 EXPECT_TRUE(attribute.staticUse); in TEST_F() 338 EXPECT_TRUE(interfaceBlock.staticUse); in TEST_F() 346 EXPECT_TRUE(field.staticUse); in TEST_F() 376 EXPECT_TRUE(interfaceBlock.staticUse); in TEST_F() 384 EXPECT_TRUE(field.staticUse); in TEST_F() [all …]
|
D | ShaderVariable_test.cpp | 189 vx.staticUse = true; in TEST() 198 fx.staticUse = true; in TEST() 413 vx.staticUse = true; in TEST() 422 fx.staticUse = true; in TEST()
|
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/ |
D | EmulateMultiDrawShaderBuiltins.cpp | 144 uniform.staticUse = symbolTable->isStaticallyUsed(*builtInVariable); in EmulateGLDrawID() 204 uniformBaseVertex.staticUse = symbolTable->isStaticallyUsed(*builtInVariableBaseVertex); in EmulateGLBaseVertexBaseInstance() 239 uniformBaseInstance.staticUse = in EmulateGLBaseVertexBaseInstance()
|
/third_party/skia/third_party/externals/angle2/include/GLSLANG/ |
D | ShaderVars.h | 191 bool staticUse; member 291 bool staticUse; member
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ProgramLinkedResources.cpp | 60 bool validatePrecision = uniform1.staticUse && uniform2.staticUse && validatePrecisionFeature; in LinkValidateUniforms() 396 mMarkStaticUse(uniform.staticUse), in FlattenUniformVisitor() 477 existingUniform->staticUse = true; in visitNamedVariable() 487 linkedUniform.staticUse = mMarkStaticUse; in visitNamedVariable() 1010 else if (apiBoundLocation != -1 && uniform.staticUse) in gatherUniformLocationsAndCheckConflicts() 1709 if (!match && input->staticUse) in LinkValidateShaderInterfaceMatching()
|
D | VaryingPacking_unittest.cpp | 86 varying.staticUse = true; in MakeVaryings()
|
D | VaryingPacking.cpp | 864 bool matchedInputOutputStaticUse = (input && output && output->staticUse); in collectAndPackUserVaryings() 870 (input && input->staticUse && ref.frontShaderStage == ShaderType::TessControl); in collectAndPackUserVaryings()
|
D | Program.cpp | 801 stream->writeBool(block.staticUse); in WriteShInterfaceBlock() 821 block->staticUse = stream->readBool(); in LoadShInterfaceBlock() 980 stream->writeBool(var.staticUse); in WriteShaderVar() 1015 var->staticUse = stream->readBool(); in LoadShaderVar()
|
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/vulkan/ |
D | ReplaceForShaderFramebufferFetch.cpp | 383 inputAttachmentUniform.staticUse = true; in addInputAttachmentUniform()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 838 json->addScalar("StaticUse", shaderVariable.staticUse); in SerializeShaderVariable() 881 json->addScalar("StaticUse", interfaceBlock.staticUse); in SerializeInterfaceBlocksVector()
|