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Searched refs:stencilBackFunc (Results 1 – 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp387 setStencilFuncsBack(depthStencilState.stencilBackFunc, in setBlendDepthRasterStates()
626 void StateManager9::setStencilFuncsBack(GLenum stencilBackFunc, in setStencilFuncsBack() argument
634 gl_d3d9::ConvertComparison(stencilBackFunc)); in setStencilFuncsBack()
640 mCurDepthStencilState.stencilBackFunc = stencilBackFunc; in setStencilFuncsBack()
DStateManager9.h112 void setStencilFuncsBack(GLenum stencilBackFunc,
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp80 mState.stencilBackFunc = GL_ALWAYS; in Context()
496 void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBack… in setStencilBackParams() argument
498 if(mState.stencilBackFunc != stencilBackFunc || in setStencilBackParams()
502 mState.stencilBackFunc = stencilBackFunc; in setStencilBackParams()
1988 …case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; return t… in getIntegerv()
2932 device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); in applyState()
2954 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); in applyState()
DContext.h331 GLenum stencilBackFunc; member
437 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.cpp115 stencilBackFunc = GL_ALWAYS; in DepthStencilState()
151 IsStencilNoOp(stencilBackFunc, stencilBackFail, stencilBackPassDepthFail, in isStencilBackNoOp()
DState.cpp1045 void State::setStencilBackParams(GLenum stencilBackFunc, in setStencilBackParams() argument
1049 if (mDepthStencil.stencilBackFunc != stencilBackFunc || mStencilBackRef != stencilBackRef || in setStencilBackParams()
1052 mDepthStencil.stencilBackFunc = stencilBackFunc; in setStencilBackParams()
2722 *params = mDepthStencil.stencilBackFunc; in getIntegerv()
Dangletypes.h284 GLenum stencilBackFunc; member
DState.h212 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp251 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
DClear11.cpp287 mDepthStencilStateKey.stencilBackFunc = GL_ALWAYS; in ensureResourcesInitialized()
DStateManager11.cpp724 mCurDepthStencilState.stencilBackFunc = GL_ALWAYS; in StateManager11()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1899 setStencilBackFuncs(depthStencilState.stencilBackFunc, state.getStencilBackRef(), in syncState()
3013 get(GL_STENCIL_BACK_FUNC, &state->stencilState.stencilBackFunc); in syncStencilFromNativeContext()
3016 if (state->stencilState.stencilBackFunc != mStencilBackFunc || in syncStencilFromNativeContext()
3020 mStencilBackFunc = state->stencilState.stencilBackFunc; in syncStencilFromNativeContext()
3088 setStencilBackFuncs(state->stencilState.stencilBackFunc, state->stencilState.stencilBackMask, in restoreStencilNativeContext()
DStateManagerGL.h89 GLenum stencilBackFunc; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm412 backFaceStencil.stencilCompareFunction = GetCompareFunc(dsState.stencilBackFunc);
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp3707 if (currentDSState.stencilFunc == currentDSState.stencilBackFunc && in CaptureMidExecutionSetup()
3730 if (defaultDSState.stencilBackFunc != currentDSState.stencilBackFunc || in CaptureMidExecutionSetup()
3735 replayState, true, GL_BACK, currentDSState.stencilBackFunc, in CaptureMidExecutionSetup()
Dframe_capture_utils.cpp456 json->addScalar("StencilBackFunc", depthStencilState.stencilBackFunc); in SerializeDepthStencilState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp2553 PackGLCompareFunc(depthStencilState.stencilBackFunc), in updateStencilBackFuncs()