Searched refs:stencilBackFunc (Results 1 – 17 of 17) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 387 setStencilFuncsBack(depthStencilState.stencilBackFunc, in setBlendDepthRasterStates() 626 void StateManager9::setStencilFuncsBack(GLenum stencilBackFunc, in setStencilFuncsBack() argument 634 gl_d3d9::ConvertComparison(stencilBackFunc)); in setStencilFuncsBack() 640 mCurDepthStencilState.stencilBackFunc = stencilBackFunc; in setStencilFuncsBack()
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D | StateManager9.h | 112 void setStencilFuncsBack(GLenum stencilBackFunc,
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 80 mState.stencilBackFunc = GL_ALWAYS; in Context() 496 void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBack… in setStencilBackParams() argument 498 if(mState.stencilBackFunc != stencilBackFunc || in setStencilBackParams() 502 mState.stencilBackFunc = stencilBackFunc; in setStencilBackParams() 1988 …case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; return t… in getIntegerv() 2932 device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); in applyState() 2954 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); in applyState()
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D | Context.h | 331 GLenum stencilBackFunc; member 437 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | angletypes.cpp | 115 stencilBackFunc = GL_ALWAYS; in DepthStencilState() 151 IsStencilNoOp(stencilBackFunc, stencilBackFail, stencilBackPassDepthFail, in isStencilBackNoOp()
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D | State.cpp | 1045 void State::setStencilBackParams(GLenum stencilBackFunc, in setStencilBackParams() argument 1049 if (mDepthStencil.stencilBackFunc != stencilBackFunc || mStencilBackRef != stencilBackRef || in setStencilBackParams() 1052 mDepthStencil.stencilBackFunc = stencilBackFunc; in setStencilBackParams() 2722 *params = mDepthStencil.stencilBackFunc; in getIntegerv()
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D | angletypes.h | 284 GLenum stencilBackFunc; member
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D | State.h | 212 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.cpp | 251 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
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D | Clear11.cpp | 287 mDepthStencilStateKey.stencilBackFunc = GL_ALWAYS; in ensureResourcesInitialized()
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D | StateManager11.cpp | 724 mCurDepthStencilState.stencilBackFunc = GL_ALWAYS; in StateManager11()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1899 setStencilBackFuncs(depthStencilState.stencilBackFunc, state.getStencilBackRef(), in syncState() 3013 get(GL_STENCIL_BACK_FUNC, &state->stencilState.stencilBackFunc); in syncStencilFromNativeContext() 3016 if (state->stencilState.stencilBackFunc != mStencilBackFunc || in syncStencilFromNativeContext() 3020 mStencilBackFunc = state->stencilState.stencilBackFunc; in syncStencilFromNativeContext() 3088 setStencilBackFuncs(state->stencilState.stencilBackFunc, state->stencilState.stencilBackMask, in restoreStencilNativeContext()
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D | StateManagerGL.h | 89 GLenum stencilBackFunc; member
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.mm | 412 backFaceStencil.stencilCompareFunction = GetCompareFunc(dsState.stencilBackFunc);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | FrameCapture.cpp | 3707 if (currentDSState.stencilFunc == currentDSState.stencilBackFunc && in CaptureMidExecutionSetup() 3730 if (defaultDSState.stencilBackFunc != currentDSState.stencilBackFunc || in CaptureMidExecutionSetup() 3735 replayState, true, GL_BACK, currentDSState.stencilBackFunc, in CaptureMidExecutionSetup()
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D | frame_capture_utils.cpp | 456 json->addScalar("StencilBackFunc", depthStencilState.stencilBackFunc); in SerializeDepthStencilState()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 2553 PackGLCompareFunc(depthStencilState.stencilBackFunc), in updateStencilBackFuncs()
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