Searched refs:stencilBackPassDepthFail (Results 1 – 16 of 16) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 404 depthStencilState.stencilBackPassDepthFail, in setBlendDepthRasterStates() 601 GLenum stencilBackPassDepthFail, in setStencilOpsBack() argument 609 gl_d3d9::ConvertStencilOp(stencilBackPassDepthFail)); in setStencilOpsBack() 614 mCurDepthStencilState.stencilBackPassDepthFail = stencilBackPassDepthFail; in setStencilOpsBack()
|
D | StateManager9.h | 100 GLenum stencilBackPassDepthFail,
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 88 mState.stencilBackPassDepthFail = GL_KEEP; in Context() 540 void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLe… in setStencilBackOperations() argument 543 mState.stencilBackPassDepthFail != stencilBackPassDepthFail || in setStencilBackOperations() 547 mState.stencilBackPassDepthFail = stencilBackPassDepthFail; in setStencilBackOperations() 1995 …case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; return t… in getIntegerv() 2938 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState() 2960 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()
|
D | Context.h | 335 GLenum stencilBackPassDepthFail; member 441 …void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum sten…
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | angletypes.cpp | 122 stencilBackPassDepthFail = GL_KEEP; in DepthStencilState() 151 IsStencilNoOp(stencilBackFunc, stencilBackFail, stencilBackPassDepthFail, in isStencilBackNoOp()
|
D | State.cpp | 1093 GLenum stencilBackPassDepthFail, in setStencilBackOperations() argument 1097 mDepthStencil.stencilBackPassDepthFail != stencilBackPassDepthFail || in setStencilBackOperations() 1101 mDepthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail; in setStencilBackOperations() 2743 *params = mDepthStencil.stencilBackPassDepthFail; in getIntegerv()
|
D | angletypes.h | 287 GLenum stencilBackPassDepthFail; member
|
D | State.h | 219 GLenum stencilBackPassDepthFail,
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.cpp | 249 dsDesc.BackFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilBackPassDepthFail); in getDepthStencilState()
|
D | Clear11.cpp | 285 mDepthStencilStateKey.stencilBackPassDepthFail = GL_REPLACE; in ensureResourcesInitialized()
|
D | StateManager11.cpp | 727 mCurDepthStencilState.stencilBackPassDepthFail = GL_KEEP; in StateManager11()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.mm | 392 backFaceStencil.depthFailureOperation = GetStencilOp(dsState.stencilBackPassDepthFail);
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | FrameCapture.cpp | 3741 currentDSState.stencilPassDepthFail == currentDSState.stencilBackPassDepthFail && in CaptureMidExecutionSetup() 3767 defaultDSState.stencilBackPassDepthFail != currentDSState.stencilBackPassDepthFail || in CaptureMidExecutionSetup() 3771 currentDSState.stencilBackPassDepthFail, in CaptureMidExecutionSetup()
|
D | frame_capture_utils.cpp | 459 json->addScalar("StencilBackPassDepthFail", depthStencilState.stencilBackPassDepthFail); in SerializeDepthStencilState()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1915 depthStencilState.stencilBackPassDepthFail, in syncState()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 2573 PackGLStencilOp(depthStencilState.stencilBackPassDepthFail)); in updateStencilBackOps()
|