Searched refs:stencilClear (Results 1 – 5 of 5) sorted by relevance
592 const UINT8 stencilClear = clearParams.stencilValue & 0xFF; in clearFramebuffer() local594 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
1308 uint8_t stencilClear = 0u; in EmulateBeginRenderPass() local1321 stencilClear = in EmulateBeginRenderPass()1329 clearFlags, depthClear, stencilClear, 0, nullptr); in EmulateBeginRenderPass()
92 GLint stencilClear; member
3026 get(GL_STENCIL_CLEAR_VALUE, &state->stencilState.stencilClear); in syncStencilFromNativeContext()3027 if (mClearStencil != state->stencilState.stencilClear) in syncStencilFromNativeContext()3029 mClearStencil = state->stencilState.stencilClear; in syncStencilFromNativeContext()3090 setClearStencil(state->stencilState.stencilClear); in restoreStencilNativeContext()
130 bool stencilClear, in SetClearState() argument146 if (stencilClear) in SetClearState()