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Searched refs:stencilClear (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp592 const UINT8 stencilClear = clearParams.stencilValue & 0xFF; in clearFramebuffer() local
594 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DCommandBufferD3D12.cpp1308 uint8_t stencilClear = 0u; in EmulateBeginRenderPass() local
1321 stencilClear = in EmulateBeginRenderPass()
1329 clearFlags, depthClear, stencilClear, 0, nullptr); in EmulateBeginRenderPass()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.h92 GLint stencilClear; member
DStateManagerGL.cpp3026 get(GL_STENCIL_CLEAR_VALUE, &state->stencilState.stencilClear); in syncStencilFromNativeContext()
3027 if (mClearStencil != state->stencilState.stencilClear) in syncStencilFromNativeContext()
3029 mClearStencil = state->stencilState.stencilClear; in syncStencilFromNativeContext()
3090 setClearStencil(state->stencilState.stencilClear); in restoreStencilNativeContext()
DBlitGL.cpp130 bool stencilClear, in SetClearState() argument
146 if (stencilClear) in SetClearState()