Searched refs:stencilEnable (Results 1 – 10 of 10) sorted by relevance
494 stencilEnable = (depthStencilState->stencilTestEnable != VK_FALSE); in GraphicsState()495 if(stencilEnable) in GraphicsState()640 return attachments.stencilBuffer && stencilEnable; in stencilActive()681 if(hasDynamicState(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK) && stencilEnable) in combineStates()687 if(hasDynamicState(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK) && stencilEnable) in combineStates()693 if(hasDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE) && stencilEnable) in combineStates()
215 bool stencilEnable = false; member
609 void PixelProcessor::setStencilEnable(bool stencilEnable) in setStencilEnable() argument611 context->stencilEnable = stencilEnable; in setStencilEnable()
230 stencilEnable = false; in init()537 return stencilBuffer && stencilEnable; in stencilActive()
410 bool stencilEnable; member in sw::Context
264 void setStencilEnable(bool stencilEnable);
1533 uint8 stencilEnable; member1561 uint8 stencilEnable; member
545 uint8 stencilEnable,
933 uint8 stencilEnable, in SVGA3D_vgpu10_DefineDepthStencilState() argument951 stencilEnable, frontEnable, in SVGA3D_vgpu10_DefineDepthStencilState()
1821 SVGA3D_DUMP_PARAMETER(stencilEnable, u); in SVGA3D_DUMP_HEADER()