Searched refs:stencilReadMask (Results 1 – 18 of 18) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | DepthStencilStateTests.cpp | 116 baseState.stencilReadMask = 0xff; in CheckDepthCompareFunction() 124 state.stencilReadMask = 0xff; in CheckDepthCompareFunction() 165 baseState.stencilReadMask = 0xff; in CheckStencilCompareFunction() 178 state.stencilReadMask = 0xff; in CheckStencilCompareFunction() 218 baseState.stencilReadMask = 0xff; in CheckStencilOperation() 231 state.stencilReadMask = 0xff; in CheckStencilOperation() 257 state.stencilReadMask = 0xff; in CheckStencil() 383 state.stencilReadMask = 0xff; in TEST_P() 406 state.stencilReadMask = 0xff; in TEST_P() 471 baseState.stencilReadMask = 0xff; in TEST_P() [all …]
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | PersistentPipelineStateGL.cpp | 28 uint32_t stencilReadMask) { in SetStencilFuncsAndMask() argument 31 mStencilReadMask == stencilReadMask) { in SetStencilFuncsAndMask() 37 mStencilReadMask = stencilReadMask; in SetStencilFuncsAndMask()
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D | PersistentPipelineStateGL.h | 31 uint32_t stencilReadMask);
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D | RenderPipelineGL.cpp | 203 gl, backCompareFunction, frontCompareFunction, descriptor->stencilReadMask); in ApplyDepthStencilState()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/ |
D | WireOptionalTests.cpp | 100 depthStencilState.stencilReadMask = 0xff; in TEST_F() 158 desc->depthStencil->stencilReadMask == 0xff && in TEST_F()
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D | WireArgumentTests.cpp | 129 depthStencilState.stencilReadMask = 0xff; in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/utils/ |
D | ComboRenderPipelineDescriptor.cpp | 99 cDepthStencil.stencilReadMask = 0xff; in ComboRenderPipelineDescriptor()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | RenderPipeline.cpp | 659 mDepthStencil.stencilReadMask = 0xff; in RenderPipelineBase() 906 recorder.Record(desc.stencilReadMask, desc.stencilWriteMask); in ComputeContentHash() 1005 if (stateA.stencilReadMask != stateB.stencilReadMask || in operator ()()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 316 depthStencilState.front.compareMask = descriptor->stencilReadMask; in ComputeDepthStencilDesc() 317 depthStencilState.back.compareMask = descriptor->stencilReadMask; in ComputeDepthStencilDesc()
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 217 state.stencilReadMask = front.fTestMask; in create_depth_stencil_state() 222 state.stencilReadMask = frontAndBack.fTestMask; in create_depth_stencil_state()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 270 backFaceStencil.readMask = descriptor->stencilReadMask; 281 frontFaceStencil.readMask = descriptor->stencilReadMask;
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/third_party/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 1536 uint8 stencilReadMask; member 1564 uint8 stencilReadMask; member
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPipelineD3D12.cpp | 290 static_cast<UINT8>(descriptor->stencilReadMask); in ComputeDepthStencilDesc()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_cmd.h | 548 uint8 stencilReadMask,
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D | svga_cmd_vgpu10.c | 936 uint8 stencilReadMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument 952 backEnable, stencilReadMask, in SVGA3D_vgpu10_DefineDepthStencilState()
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 541 Convert(out.stencilReadMask, in.stencilReadMask) && in Convert()
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/third_party/vk-gl-cts/external/amber/src/src/dawn/ |
D | engine_dawn.cc | 1129 depthStencilState.stencilReadMask = 0xff; in CreateRenderPipelineDescriptor() 1154 depthStencilState.stencilReadMask = in CreateRenderPipelineDescriptor()
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/third_party/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 1824 SVGA3D_DUMP_PARAMETER(stencilReadMask, u); in SVGA3D_DUMP_HEADER()
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