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Searched refs:stencilReadMask (Results 1 – 18 of 18) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDepthStencilStateTests.cpp116 baseState.stencilReadMask = 0xff; in CheckDepthCompareFunction()
124 state.stencilReadMask = 0xff; in CheckDepthCompareFunction()
165 baseState.stencilReadMask = 0xff; in CheckStencilCompareFunction()
178 state.stencilReadMask = 0xff; in CheckStencilCompareFunction()
218 baseState.stencilReadMask = 0xff; in CheckStencilOperation()
231 state.stencilReadMask = 0xff; in CheckStencilOperation()
257 state.stencilReadMask = 0xff; in CheckStencil()
383 state.stencilReadMask = 0xff; in TEST_P()
406 state.stencilReadMask = 0xff; in TEST_P()
471 baseState.stencilReadMask = 0xff; in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DPersistentPipelineStateGL.cpp28 uint32_t stencilReadMask) { in SetStencilFuncsAndMask() argument
31 mStencilReadMask == stencilReadMask) { in SetStencilFuncsAndMask()
37 mStencilReadMask = stencilReadMask; in SetStencilFuncsAndMask()
DPersistentPipelineStateGL.h31 uint32_t stencilReadMask);
DRenderPipelineGL.cpp203 gl, backCompareFunction, frontCompareFunction, descriptor->stencilReadMask); in ApplyDepthStencilState()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/
DWireOptionalTests.cpp100 depthStencilState.stencilReadMask = 0xff; in TEST_F()
158 desc->depthStencil->stencilReadMask == 0xff && in TEST_F()
DWireArgumentTests.cpp129 depthStencilState.stencilReadMask = 0xff; in TEST_F()
/third_party/skia/third_party/externals/dawn/src/utils/
DComboRenderPipelineDescriptor.cpp99 cDepthStencil.stencilReadMask = 0xff; in ComboRenderPipelineDescriptor()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DRenderPipeline.cpp659 mDepthStencil.stencilReadMask = 0xff; in RenderPipelineBase()
906 recorder.Record(desc.stencilReadMask, desc.stencilWriteMask); in ComputeContentHash()
1005 if (stateA.stencilReadMask != stateB.stencilReadMask || in operator ()()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp316 depthStencilState.front.compareMask = descriptor->stencilReadMask; in ComputeDepthStencilDesc()
317 depthStencilState.back.compareMask = descriptor->stencilReadMask; in ComputeDepthStencilDesc()
/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp217 state.stencilReadMask = front.fTestMask; in create_depth_stencil_state()
222 state.stencilReadMask = frontAndBack.fTestMask; in create_depth_stencil_state()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm270 backFaceStencil.readMask = descriptor->stencilReadMask;
281 frontFaceStencil.readMask = descriptor->stencilReadMask;
/third_party/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1536 uint8 stencilReadMask; member
1564 uint8 stencilReadMask; member
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp290 static_cast<UINT8>(descriptor->stencilReadMask); in ComputeDepthStencilDesc()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd.h548 uint8 stencilReadMask,
Dsvga_cmd_vgpu10.c936 uint8 stencilReadMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument
952 backEnable, stencilReadMask, in SVGA3D_vgpu10_DefineDepthStencilState()
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DConverter.cpp541 Convert(out.stencilReadMask, in.stencilReadMask) && in Convert()
/third_party/vk-gl-cts/external/amber/src/src/dawn/
Dengine_dawn.cc1129 depthStencilState.stencilReadMask = 0xff; in CreateRenderPipelineDescriptor()
1154 depthStencilState.stencilReadMask = in CreateRenderPipelineDescriptor()
/third_party/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1824 SVGA3D_DUMP_PARAMETER(stencilReadMask, u); in SVGA3D_DUMP_HEADER()