/third_party/skia/src/gpu/vk/ |
D | GrVkRenderPass.cpp | 134 VkAttachmentReference stencilRef; in Create() local 270 stencilRef.attachment = currentAttachment++; in Create() 271 stencilRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; in Create() 273 clearValueCount = std::max(clearValueCount, stencilRef.attachment + 1); in Create() 276 stencilRef.attachment = VK_ATTACHMENT_UNUSED; in Create() 277 stencilRef.layout = VK_IMAGE_LAYOUT_UNDEFINED; in Create() 279 subpassDescMain.pDepthStencilAttachment = &stencilRef; in Create()
|
/third_party/skia/src/gpu/d3d/ |
D | GrD3DOpsRenderPass.cpp | 81 unsigned int stencilRef = 0; in set_stencil_ref() local 85 stencilRef = stencilSettings.postOriginCCWFace(info.origin()).fRef; in set_stencil_ref() 87 stencilRef = stencilSettings.singleSidedFace().fRef; in set_stencil_ref() 89 gpu->currentCommandList()->setStencilRef(stencilRef); in set_stencil_ref()
|
D | GrD3DCommandList.h | 163 void setStencilRef(unsigned int stencilRef);
|
D | GrD3DCommandList.cpp | 321 void GrD3DDirectCommandList::setStencilRef(unsigned int stencilRef) { in setStencilRef() argument 323 fCommandList->OMSetStencilRef(stencilRef); in setStencilRef()
|
/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 394 static bool compareStencilToRed (tcu::TestLog& log, const tcu::ConstPixelBufferAccess& stencilRef, … in compareStencilToRed() argument 399 DE_ASSERT(stencilRef.getFormat().order == TextureFormat::S); in compareStencilToRed() 400 …DE_ASSERT(stencilRef.getWidth() == result.getWidth() && stencilRef.getHeight() == result.getHeight… in compareStencilToRed() 402 for (int y = 0; y < stencilRef.getHeight(); y++) in compareStencilToRed() 404 for (int x = 0; x < stencilRef.getWidth(); x++) in compareStencilToRed() 406 const int ref = stencilRef.getPixStencil(x, y); in compareStencilToRed() 427 log << TestLog::Image("Reference", "Reference stencil buffer", stencilToRedAccess(stencilRef)); in compareStencilToRed()
|
/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_bld_depth.c | 92 LLVMValueRef stencilRef, in lp_build_stencil_test_single() argument 116 stencilRef = LLVMBuildAnd(builder, stencilRef, valuemask, ""); in lp_build_stencil_test_single() 121 res = lp_build_cmp(bld, stencil->func, stencilRef, stencilVals); in lp_build_stencil_test_single() 171 LLVMValueRef stencilRef, in lp_build_stencil_op_single() argument 207 res = stencilRef; in lp_build_stencil_op_single()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 654 GLint stencilRef, in setStencilFuncsFront() argument 662 (stencilRef < static_cast<int>(maxStencil)) ? stencilRef : maxStencil); in setStencilFuncsFront() 666 mCurStencilRef = stencilRef; in setStencilFuncsFront()
|
D | StateManager9.h | 109 GLint stencilRef,
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 77 mState.stencilRef = 0; in Context() 483 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument 486 mState.stencilRef != stencilRef || in setStencilParams() 490 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; in setStencilParams() 1986 …case GL_STENCIL_REF: *params = mState.stencilRef; return t… in getIntegerv() 2924 …device->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStenc… in applyState() 2946 …device->setStencilReferenceCCW((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxSt… in applyState()
|
D | Context.h | 325 GLint stencilRef; member 436 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
|
/third_party/vk-gl-cts/modules/egl/ |
D | teglRenderTests.cpp | 125 int stencilRef; member 165 drawOp.stencilRef = rnd.getInt(minStencilRef, maxStencilRef); in randomizeDrawOp() 333 state.fragOps.stencilStates[0].ref = drawOp.stencilRef; in toReferenceRenderState() 611 gl.stencilFunc(GL_LEQUAL, drawOp.stencilRef, ~0u); in drawGLES2()
|
/third_party/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 523 uint32 stencilRef; member 2067 uint32 stencilRef; member
|
/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_cmd.h | 391 uint32 stencilRef);
|
D | svga_cmd_vgpu10.c | 417 uint32 stencilRef) in SVGA3D_vgpu10_SetDepthStencilState() argument 421 SVGA3D_COPY_BASIC_2(depthStencilId, stencilRef); in SVGA3D_vgpu10_SetDepthStencilState()
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 821 int stencilRef; in init() member 874 params.stencil[visible].reference = functionCases[ndx].stencilRef; in init()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 821 int stencilRef; in init() member 874 params.stencil[visible].reference = functionCases[ndx].stencilRef; in init()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
D | vktImageDepthStencilDescriptorTests.cpp | 1249 tcu::TextureLevel stencilRef(tcuBufferFormat, iExtent.x(), iExtent.y(), iExtent.z()); in iterate() local 1250 auto colorPIxels = stencilRef.getAccess(); in iterate()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 281 void setDepthStencilState(const d3d11::DepthStencilState *depthStencilState, UINT stencilRef);
|
D | StateManager11.cpp | 2539 UINT stencilRef) in setDepthStencilState() argument 2545 deviceContext->OMSetDepthStencilState(depthStencilState->get(), stencilRef); in setDepthStencilState() 2549 deviceContext->OMSetDepthStencilState(nullptr, stencilRef); in setDepthStencilState()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | State.cpp | 1033 void State::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument 1035 if (mDepthStencil.stencilFunc != stencilFunc || mStencilRef != stencilRef || in setStencilParams() 1039 mStencilRef = stencilRef; in setStencilParams()
|
D | State.h | 211 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
|
/third_party/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 1564 SVGA3D_DUMP_PARAMETER(stencilRef, u); in SVGA3D_DUMP_HEADER()
|