/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 125 GLenum stencilTest; member in deqp::gles2::Functional::StencilOp 136 , stencilTest (stencilTest_) in StencilOp() 161 …static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFai… in quad() argument 163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad() 241 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 128 GLenum stencilTest; member in deqp::gles3::Functional::StencilOp 139 , stencilTest (stencilTest_) in StencilOp() 164 …static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFai… in quad() argument 166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad() 244 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask); 71 void stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW);
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D | PixelRoutine.cpp | 70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad() 299 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() function in sw::PixelRoutine 323 stencilTest(value, state.stencilCompareMode, false); in stencilTest() 332 stencilTest(valueCCW, state.stencilCompareModeCCW, true); in stencilTest() 342 void PixelRoutine::stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW) in stencilTest() function in sw::PixelRoutine
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 68 …void stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const SampleSet &sample… 69 void stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack);
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D | PixelRoutine.cpp | 101 stencilTest(sBuffer, x, sMask, samples); in quad() 332 void PixelRoutine::stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const Samp… in stencilTest() function in sw::PixelRoutine 360 stencilTest(value, state.frontStencil.compareOp, false); in stencilTest() 367 stencilTest(valueBack, state.backStencil.compareOp, true); in stencilTest() 377 void PixelRoutine::stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack) in stencilTest() function in sw::PixelRoutine
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.mm | 351 if (!dsState.stencilTest) 376 if (!dsState.stencilTest) 387 if (!dsState.stencilTest) 398 if (!dsState.stencilTest) 408 if (!dsState.stencilTest) 418 if (!dsState.stencilTest) 427 if (!dsState.stencilTest)
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 278 mDepthStencilStateKey.stencilTest = false; in ensureResourcesInitialized() 660 mDepthStencilStateKey.stencilTest = clearParams.clearStencil; in clearFramebuffer()
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D | RenderStateCache.cpp | 241 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
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D | StateManager11.cpp | 718 mCurDepthStencilState.stencilTest = false; in StateManager11() 1301 if (mCurDepthStencilState.stencilTest && mCurStencilSize > 0) in syncDepthStencilState() 1324 modifiedGLState.stencilTest = false; in syncDepthStencilState() 1326 if (!modifiedGLState.stencilTest) in syncDepthStencilState() 1334 ASSERT(glState.getDepthStencilState().stencilTest || in syncDepthStencilState() 1335 (!modifiedGLState.stencilTest && modifiedGLState.stencilWritemask == 0 && in syncDepthStencilState()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 380 setStencilTestEnabled(depthStencilState.stencilTest); in setBlendDepthRasterStates() 681 mCurDepthStencilState.stencilTest = stencilTestEnabled; in setStencilTestEnabled()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassLoadStoreOpNoneTests.cpp | 844 bool stencilTest = false; in iterate() local 881 stencilTest = true; in iterate() 1048 stencilTest, // VkBool32 stencilTestEnable in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | angletypes.cpp | 111 stencilTest = false; in DepthStencilState()
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D | State.cpp | 1026 if (mDepthStencil.stencilTest != enabled) in setStencilTest() 1028 mDepthStencil.stencilTest = enabled; in setStencilTest() 2406 *params = mDepthStencil.stencilTest; in getBooleanv()
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D | angletypes.h | 277 bool stencilTest; member
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D | State.h | 209 bool isStencilTestEnabled() const { return mDepthStencil.stencilTest; } in isStencilTestEnabled()
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D | validationES.cpp | 3927 if (depthStencilState.stencilTest && stencilBits > 0) in ValidateDrawStates()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 1641 mDepthStencilStateInfo.enable.stencilTest = 0; in initDefaults() 2016 static_cast<VkBool32>(mDepthStencilStateInfo.enable.stencilTest); in initializePipeline() 2437 mDepthStencilStateInfo.enable.stencilTest = enabled; in setStencilTestEnabled() 2533 setStencilTestEnabled(depthStencilState.stencilTest && drawFramebuffer->hasStencil()); in updateStencilTestEnabled()
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D | vk_cache_utils.h | 440 uint8_t stencilTest : 2; member
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D | ContextVk.cpp | 296 if (!dsState.stencilTest) in GetStencilAccess()
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D | vk_helpers.cpp | 1856 dsState.stencilTest && (!dsState.isStencilNoOp() || !dsState.isStencilBackNoOp()); in invalidateRenderPassStencilAttachment()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 449 json->addScalar("StencilTest", depthStencilState.stencilTest); in SerializeDepthStencilState()
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D | FrameCapture.cpp | 3702 if (defaultDSState.stencilTest != currentDSState.stencilTest) in CaptureMidExecutionSetup() 3704 capCap(GL_STENCIL_TEST, currentDSState.stencilTest); in CaptureMidExecutionSetup()
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